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Move all man pages to a separate directory
Simplifies processing all around, and makes more sense
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src/gfx/rgbgfx.1
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.\"
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.\" This file is part of RGBDS.
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.\"
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.\" Copyright (c) 2013-2021, stag019 and RGBDS contributors.
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.\"
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.\" SPDX-License-Identifier: MIT
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.\"
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.Dd March 28, 2021
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.Dt RGBGFX 1
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.Os
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.Sh NAME
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.Nm rgbgfx
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.Nd Game Boy graphics converter
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.Sh SYNOPSIS
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.Nm
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.Op Fl CDhmuVv
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.Op Fl f | Fl F
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.Op Fl a Ar attrmap | Fl A
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.Op Fl d Ar depth
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.Op Fl o Ar out_file
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.Op Fl p Ar pal_file | Fl P
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.Op Fl t Ar tilemap | Fl T
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.Op Fl x Ar tiles
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.Ar file
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.Sh DESCRIPTION
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The
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.Nm
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program converts PNG images into the Nintendo Game Boy's planar tile format.
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.Pp
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The resulting colors and their palette indices are determined differently depending on the input PNG file:
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.Bl -dash -width Ds
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.It
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If the file has an embedded palette, that palette's color and order are used.
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.It
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If not, and the image only contains shades of gray, rgbgfx maps them to the indices appropriate for each shade.
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Any undetermined indices are set to respective default shades of gray.
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For example: if the bit depth is 2 and the image contains light gray and black, they become the second and fourth colors, and the first and third colors get set to default white and dark gray.
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If the image has multiple shades that map to the same index, the palette is instead determined as if the image had color.
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.It
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If the image has color (or the grayscale method failed), the colors are sorted from lightest to darkest.
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.El
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.Pp
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The input image may not contain more colors than the selected bit depth allows.
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Transparent pixels are set to palette index 0.
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.Sh ARGUMENTS
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Note that options can be abbreviated as long as the abbreviation is unambiguous:
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.Fl Fl verb
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is
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.Fl Fl verbose ,
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but
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.Fl Fl ver
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is invalid because it could also be
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.Fl Fl version .
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The arguments are as follows:
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.Bl -tag -width Ds
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.It Fl a Ar attrmap , Fl Fl attr-map Ar attrmap
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Generate a file of tile mirroring attributes for OAM or (CGB-only) background tiles.
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For each tile in the input file, a byte is written representing the dimensions that the associated tile in the output file should be mirrored.
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Useful in combination with
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.Fl m
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to keep track the mirror direction of mirrored duplicate tiles.
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.It Fl A , Fl Fl output-attr-map
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Same as
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.Fl a ,
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but the attrmap file output name is made by taking the input filename, removing the file extension, and appending
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.Pa .attrmap .
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.It Fl C , Fl Fl color-curve
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Use the color curve of the Game Boy Color when generating palettes.
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.It Fl D , Fl Fl debug
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Debug features are enabled.
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.It Fl d Ar depth , Fl Fl depth Ar depth
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The bit depth of the output image (either 1 or 2).
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By default, the bit depth is 2 (two bits per pixel).
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.It Fl f , Fl Fl fix
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Fix the input PNG file to be a correctly indexed image.
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.It Fl F , Fl Fl fix-and-save
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Same as
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.Fl f ,
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but additionally, the supplied command line parameters are saved within the PNG and will be loaded and automatically used next time.
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.It Fl h , Fl Fl horizontal
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Lay out tiles in column-major order (column by column), instead of the default row-major order (line by line).
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Especially useful for "8x16" OBJ mode, if the input image is 16 pixels tall.
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.It Fl m , Fl Fl mirror-tiles
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Truncate tiles by checking for tiles that are mirrored versions of others and omitting these from the output file.
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Useful with tilemaps and attrmaps together to keep track of the duplicated tiles and the dimension mirrored.
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Tiles are checked for horizontal, vertical, and horizontal-vertical mirroring.
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Implies
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.Fl u .
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.It Fl o Ar out_file , Fl Fl output Ar out_file
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The name of the output file.
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.It Fl p Ar pal_file , Fl Fl palette Ar pal_file
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Output the image's palette in standard GBC palette format: bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel) containing the RGB15 values in little-endian byte order.
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If the palette contains too few colors, the remaining entries are set to black.
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.It Fl P , Fl Fl output-palette
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Same as
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.Fl p ,
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but the palette file output name is made by taking the input PNG file's filename, removing the file extension, and appending
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.Pa .pal .
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.It Fl t Ar tilemap , Fl Fl tilemap Ar tilemap
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Generate a file of tile indices.
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For each tile in the input file, a byte is written representing the index of the associated tile in the output file.
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Useful in combination with
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.Fl u
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or
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.Fl m
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to keep track of duplicate tiles.
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.It Fl T , Fl Fl output-tilemap
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Same as
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.Fl t ,
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but the tilemap file output name is made by taking the input filename, removing the file extension, and appending
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.Pa .tilemap .
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.It Fl u , Fl Fl unique-tiles
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Truncate tiles by checking for tiles that are exact duplicates of others and omitting these from the output file.
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Useful with tilemaps to keep track of the duplicated tiles.
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.It Fl V , Fl Fl version
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Print the version of the program and exit.
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.It Fl v , Fl Fl verbose
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Verbose.
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Print errors when the command line parameters and the parameters in the PNG file don't match.
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.It Fl x Ar tiles , Fl Fl trim-end Ar tiles
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Trim the end of the output file by this many tiles.
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.El
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.Sh EXAMPLES
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The following will take a PNG file with a bit depth of 1, 2, or 8, and output planar 2bpp data:
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.Pp
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.D1 $ rgbgfx -o out.2bpp in.png
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.Pp
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The following creates a planar 2bpp file with only unique tiles, and its tilemap
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.Pa out.tilemap :
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.Pp
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.D1 $ rgbgfx -T -u -o out.2bpp in.png
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.Pp
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The following creates a planar 2bpp file with only unique tiles
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.Pa accounting for tile mirroring
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and its associated tilemap
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.Pa out.tilemap
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and attrmap
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.Pa out.attrmap :
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.Pp
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.D1 $ rgbgfx -A -T -m -o out.2bpp in.png
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.Pp
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The following will do nothing:
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.Pp
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.D1 $ rgbgfx in.png
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.Sh BUGS
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Please report bugs on
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.Lk https://github.com/gbdev/rgbds/issues GitHub .
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.Sh SEE ALSO
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.Xr rgbds 7 ,
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.Xr rgbasm 1 ,
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.Xr rgblink 1 ,
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.Xr rgbfix 1 ,
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.Xr gbz80 7
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.Sh HISTORY
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.Nm
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was created by
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.An stag019
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to be included in RGBDS.
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It is now maintained by a number of contributors at
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.Lk https://github.com/gbdev/rgbds .
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