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Clarify and update rgbgfx documentation
Signed-off-by: obskyr <powpowd@gmail.com>
This commit is contained in:
@@ -43,7 +43,28 @@
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</table>
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<h1 class="Sh" title="Sh" id="DESCRIPTION"><a class="selflink" href="#DESCRIPTION">DESCRIPTION</a></h1>
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The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
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Nintendo Game Boy's planar tile format. The arguments are as follows:
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Nintendo Game Boy's planar tile format.
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<div style="height: 1.00em;"> </div>
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The resulting colors and their palette indices are determined differently
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depending on the input PNG file:
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<ul class="Bl-dash">
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<li class="It-dash">If the file has an embedded palette, that palette's color
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and order are used.</li>
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<li class="It-dash">If not, and the image only contains shades of gray, rgbgfx
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maps them to the indices appropriate for each shade. Any undetermined
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indices are set to respective default shades of gray. For example: if the
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bit depth is 2 and the image contains light gray and black, they become
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the second and fourth colors - and the first and third colors get set to
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default white and dark gray. If the image has multiple shades that map to
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the same index, the palette is instead determined as if the image had
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color.</li>
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<li class="It-dash">If the image has color (or the grayscale method failed),
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the colors are sorted from lightest to darkest.</li>
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</ul>
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<div style="height: 1.00em;"> </div>
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The input image may not contain more colors than the selected bit depth allows.
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Transparent pixels are set to palette index 0.
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<h1 class="Sh" title="Sh" id="ARGUMENTS"><a class="selflink" href="#ARGUMENTS">ARGUMENTS</a></h1>
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<dl class="Bl-tag">
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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@@ -58,14 +79,14 @@ The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#F"><b class="Fl" title="Fl" id="F">-F</b></a></dt>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-f</b>, but additionally,
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the input PNG file is fixed to have its parameters match the command
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line's parameters.</dd>
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the supplied command line parameters are saved within the PNG and will be
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loaded and automatically used next time.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#d"><b class="Fl" title="Fl" id="d">-d</b></a>
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<var class="Ar" title="Ar">depth</var></dt>
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<dd class="It-tag">The bitdepth of the output image (either 1 or 2). By
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default, the bitdepth is 2 (two bits per pixel).</dd>
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<dd class="It-tag">The bit depth of the output image (either 1 or 2). By
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default, the bit depth is 2 (two bits per pixel).</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#h"><b class="Fl" title="Fl" id="h">-h</b></a></dt>
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@@ -79,15 +100,16 @@ The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#p"><b class="Fl" title="Fl" id="p">-p</b></a>
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<var class="Ar" title="Ar">palfile</var></dt>
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<dd class="It-tag">Raw bytes (8 bytes for two bits per pixel, 4 bytes for one
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bit per pixel) containing the RGB15 values in the little-endian byte order
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and then ordered from lightest to darkest.</dd>
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<dd class="It-tag">Output the image's palette in standard GBC palette format -
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bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel)
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containing the RGB15 values in little-endian byte order. If the palette
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contains too few colors, the remaining entries are set to black.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#P"><b class="Fl" title="Fl" id="P">-P</b></a></dt>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-p</b>, but the pallete
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file output name is made by taking the input filename, removing the file
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extension, and appending <i class="Pa" title="Pa">.pal</i>.</dd>
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<dd class="It-tag">Same as <b class="Fl" title="Fl">-p</b>, but the palette
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file output name is made by taking the input PNG file's filename, removing
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the file extension, and appending <i class="Pa" title="Pa">.pal</i>.</dd>
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<dt class="It-tag"> </dt>
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<dd class="It-tag"> </dd>
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<dt class="It-tag"><a class="selflink" href="#t"><b class="Fl" title="Fl" id="t">-t</b></a>
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@@ -120,7 +142,7 @@ The <b class="Nm" title="Nm">rgbgfx</b> program converts PNG images into the
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<dd class="It-tag">Trim the end of the output file by this many tiles.</dd>
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</dl>
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<h1 class="Sh" title="Sh" id="EXAMPLES"><a class="selflink" href="#EXAMPLES">EXAMPLES</a></h1>
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The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
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The following will take a PNG file with a bit depth of 1, 2, or 8, and output
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planar 2bpp data:
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<div class="Pp"></div>
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<div class="D1">$ rgbgfx -o out.2bpp in.png</div>
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@@ -24,7 +24,28 @@
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The
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.Nm
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program converts PNG images into the Nintendo Game Boy's planar tile format.
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The arguments are as follows:
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The resulting colors and their palette indices are determined differently
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depending on the input PNG file:
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.Bl -dash -width Ds
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.It
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If the file has an embedded palette, that palette's color and order are used.
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.It
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If not, and the image only contains shades of gray, rgbgfx maps them to the
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indices appropriate for each shade. Any undetermined indices are set to
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respective default shades of gray. For example: if the bit depth is 2 and the
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image contains light gray and black, they become the second and fourth colors -
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and the first and third colors get set to default white and dark gray. If the
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image has multiple shades that map to the same index, the palette is instead
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determined as if the image had color.
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.It
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If the image has color (or the grayscale method failed), the colors are sorted
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from lightest to darkest.
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.El
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The input image may not contain more colors than the selected bit depth
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allows. Transparent pixels are set to palette index 0.
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.Sh ARGUMENTS
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.Bl -tag -width Ds
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.It Fl D
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Debug features are enabled.
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@@ -33,24 +54,25 @@ Fix the input PNG file to be a correctly indexed image.
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.It Fl F
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Same as
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.Fl f ,
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but additionally, the input PNG file is fixed to have its parameters match the
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command line's parameters.
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but additionally, the supplied command line parameters are saved within the PNG
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and will be loaded and automatically used next time.
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.It Fl d Ar depth
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The bitdepth of the output image (either 1 or 2).
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By default, the bitdepth is 2 (two bits per pixel).
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The bit depth of the output image (either 1 or 2).
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By default, the bit depth is 2 (two bits per pixel).
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.It Fl h
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Lay out tiles horizontally rather than vertically.
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.It Fl o Ar outfile
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The name of the output file.
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.It Fl p Ar palfile
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Raw bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel)
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containing the RGB15 values in the little-endian byte order and then ordered
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from lightest to darkest.
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Output the image's palette in standard GBC palette format - bytes (8 bytes for
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two bits per pixel, 4 bytes for one bit per pixel) containing the RGB15 values
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in little-endian byte order. If the palette contains too few colors, the
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remaining entries are set to black.
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.It Fl P
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Same as
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.Fl p ,
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but the pallete file output name is made by taking the input filename,
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removing the file extension, and appending
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but the palette file output name is made by taking the input PNG file's
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filename, removing the file extension, and appending
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.Pa .pal .
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.It Fl t Ar mapfile
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If any tiles are the same, don't place the repeat tiles in the output file, and
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@@ -73,7 +95,7 @@ the PNG file don't match.
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Trim the end of the output file by this many tiles.
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.El
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.Sh EXAMPLES
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The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
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The following will take a PNG file with a bit depth of 1, 2, or 8, and output
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planar 2bpp data:
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.Pp
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.D1 $ rgbgfx -o out.2bpp in.png
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