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Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
"plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out
More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
use cases like gb-open-world)
- Quantization?
Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)
...and performance remains to be checked.
We need to set up some tests, honestly.
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include/defaultinitalloc.hpp
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38
include/defaultinitalloc.hpp
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/**
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* Allocator adaptor that interposes construct() calls to convert value-initialization
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* (which is what you get with e.g. `vector::resize`) into default-initialization (which does not
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* zero out non-class types).
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* From https://stackoverflow.com/questions/21028299/is-this-behavior-of-vectorresizesize-type-n-under-c11-and-boost-container/21028912#21028912
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*/
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#ifndef DEFAULT_INIT_ALLOC_H
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#define DEFAULT_INIT_ALLOC_H
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#include <memory>
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#include <vector>
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template<typename T, typename A = std::allocator<T>>
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class default_init_allocator : public A {
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using a_t = std::allocator_traits<A>;
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public:
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template<typename U>
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struct rebind {
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using other = default_init_allocator<U, typename a_t::template rebind_alloc<U>>;
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};
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using A::A; // Inherit the allocator's constructors
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template<typename U>
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void construct(U * ptr) noexcept(std::is_nothrow_default_constructible_v<U>) {
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::new(static_cast<void *>(ptr)) U;
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}
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template<typename U, typename... Args>
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void construct(U * ptr, Args && ... args) {
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a_t::construct(static_cast<A &>(*this), ptr, std::forward<Args>(args)...);
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}
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};
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template<typename T>
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using DefaultInitVec = std::vector<T, default_init_allocator<T>>;
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#endif
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