Reimplement basic RGBGFX features in C++

Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
        "plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out

More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
  use cases like gb-open-world)
- Quantization?

Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)

...and performance remains to be checked.
We need to set up some tests, honestly.
This commit is contained in:
ISSOtm
2022-02-06 23:30:37 +01:00
committed by Eldred Habert
parent 34bc650341
commit 8c62e80c18
23 changed files with 2022 additions and 1696 deletions

View File

@@ -26,6 +26,10 @@
#ifndef RGBDS_EXTERN_GETOPT_H
#define RGBDS_EXTERN_GETOPT_H
#ifdef __cplusplus
extern "C" {
#endif
extern char *musl_optarg;
extern int musl_optind, musl_opterr, musl_optopt, musl_optreset;
@@ -43,4 +47,8 @@ int musl_getopt_long_only(int argc, char **argv, char const *optstring,
#define required_argument 1
#define optional_argument 2
#ifdef __cplusplus
} // extern "C"
#endif
#endif