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Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
"plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out
More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
use cases like gb-open-world)
- Quantization?
Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)
...and performance remains to be checked.
We need to set up some tests, honestly.
This commit is contained in:
8
include/extern/getopt.h
vendored
8
include/extern/getopt.h
vendored
@@ -26,6 +26,10 @@
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#ifndef RGBDS_EXTERN_GETOPT_H
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#define RGBDS_EXTERN_GETOPT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern char *musl_optarg;
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extern int musl_optind, musl_opterr, musl_optopt, musl_optreset;
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@@ -43,4 +47,8 @@ int musl_getopt_long_only(int argc, char **argv, char const *optstring,
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#define required_argument 1
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#define optional_argument 2
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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