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Fix mistakes in RGBDS man pages
As reported by `mandoc -Wall`
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@@ -66,7 +66,7 @@ Enable DMG mode.
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Prohibit the use of sections that doesn't exist on a DMG, such as VRAM bank 1.
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This option automatically enables
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.Fl w .
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.It Fl l Ar linker_script, Fl Fl linkerscript Ar linker_script
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.It Fl l Ar linker_script , Fl Fl linkerscript Ar linker_script
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Specify a linker script file that tells the linker how sections must be placed in the ROM.
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The attributes assigned in the linker script must be consistent with any assigned in the code.
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See
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@@ -116,7 +116,7 @@ option!
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.Sh EXAMPLES
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All you need for a basic ROM is an object file, which can be made into a ROM image like so:
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.Pp
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.D1 $ rgblink -o bar.gb foo.o
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.Dl $ rgblink -o bar.gb foo.o
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.Pp
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The resulting
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.Ar bar.gb
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@@ -126,12 +126,10 @@ You should use
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to fix these so that the program will actually run in a Game Boy:
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.Pp
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.Dl $ rgbfix -v bar.gb
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.Ed
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.Pp
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Here is a more complete example:
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.Pp
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.Dl $ rgblink -o bin/game.gb -n bin/game.sym -p 0xFF obj/title.o obj/engine.o
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.Ed
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.Sh BUGS
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Please report bugs on
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.Lk https://github.com/gbdev/rgbds/issues GitHub .
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