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Simplify some C++ abstractions (#1518)
* Remove namespaces * Prefer `bool operator==`, not `friend auto operator==` * Prefer not to use `using` * Use a `constexpr` function instead of a template for `flipTable`
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@@ -29,7 +29,7 @@
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#include <string>
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#include <vector>
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#include "defaultinitalloc.hpp"
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#include "defaultinitvec.hpp" // Reused from RGBDS
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#include "gfx/rgba.hpp" // Reused from RGBGFX
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