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Document the RGBGFX -X and -Y options
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15
man/rgbgfx.1
15
man/rgbgfx.1
@@ -10,7 +10,7 @@
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.Nd Game Boy graphics converter
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.Sh SYNOPSIS
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.Nm
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.Op Fl CmOuVZ
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.Op Fl CmOuVXYZ
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.Op Fl v Op Fl v No ...
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.Op Fl a Ar attrmap | Fl A
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.Op Fl b Ar base_ids
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@@ -229,9 +229,8 @@ The second number pair specifies how many tiles to process horizontally and vert
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.Pp
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.Fl L Sy is ignored in reverse mode , No no padding is inserted .
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.It Fl m , Fl \-mirror-tiles
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Deduplicate tiles that are symmetrical mirror images of each other.
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Deduplicate tiles that are horizontally and/or vertically symmetrical mirror images of each other.
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Only one of each unique tile will be saved in the tile data file, with mirror images counting as duplicates.
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Tiles are checked for horizontal, vertical, and horizontal-vertical mirroring.
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Useful with a tile map and attribute map together (see
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.Fl a
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and
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@@ -239,6 +238,8 @@ and
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to keep track of the duplicated tiles and the dimension(s) mirrored.
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Implies
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.Fl u .
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Equivalent to
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.Fl XY .
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.It Fl N Ar nb_tiles , Fl \-nb-tiles Ar nb_tiles
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Set a maximum number of tiles that can be placed in each VRAM bank.
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.Ar nb_tiles
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@@ -353,6 +354,10 @@ Some internal debug printing is enabled.
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The verbosity level does not go past 6.
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.Pp
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Note that verbose output is only intended to be consumed by humans, and may change without notice between RGBDS releases; relying on those for scripts is not advised.
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.It Fl X , Fl \-mirror-x
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Deduplicate tiles that are horizontally symmetrical mirror images of each other across the X axis.
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Implies
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.Fl u .
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.It Fl x Ar quantity , Fl \-trim-end Ar quantity
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Do not output the last
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.Ar quantity
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@@ -373,6 +378,10 @@ was enabled, so you probably don't want to use this option in combination with
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Note also that the tiles that don't get output will not count towards
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.Fl N Ap s
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limit.
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.It Fl Y , Fl \-mirror-y
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Deduplicate tiles that are vertically symmetrical mirror images of each other across the Y axis.
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Implies
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.Fl u .
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.It Fl Z , Fl \-columns
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Read squares from the PNG in column-major order (column by column), instead of the default row-major order (line by line).
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This primarily affects tile map and attribute map output, although it may also change generated tile data and palettes.
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