diff --git a/man/rgbgfx.1 b/man/rgbgfx.1 index 86197179..e129813d 100644 --- a/man/rgbgfx.1 +++ b/man/rgbgfx.1 @@ -143,9 +143,17 @@ Set the base IDs for tile map output. should be one or two numbers between 0 and 255, separated by a comma; they are for bank 0 and bank 1 respectively. Both default to 0. .It Fl C , Fl \-color-curve -When generating palettes, use a color curve mimicking the Game Boy Color's screen. -The resulting colors may look closer to the input image's -.Sy on hardware and accurate emulators . +Modifies the color palettes +.Pq whether they are generated from the input image or taken from an input palette specification +with a color curve mimicking the Game Boy Color's screen. +This adjusts the +.Em absolute +RGB color values so that the +.Em perceived +colors, when displayed on Game Boy Color hardware +.Pq or an emulator with an accurate display filter , +will look like the original colors as displayed on a backlit computer screen. +Note that GBC displays can look very different depending on the ambient light and their exact hardware model, so this color curve is only a "best effort". .It Fl c Ar pal_spec , Fl \-colors Ar pal_spec Use the specified color palettes instead of having .Nm