diff --git a/src/fix/rgbfix.1 b/src/fix/rgbfix.1 index c3381c3f..af6045d3 100644 --- a/src/fix/rgbfix.1 +++ b/src/fix/rgbfix.1 @@ -94,8 +94,8 @@ and the global checksum Most values in the ROM header are only cosmetic. The bare minimum requirements for a workable image are checksums, the Nintendo logo, and (if needed) the CGB/SGB flags. -It is a good idea to pad the image to a valid size as well ("valid" meaning a -multiple of 32KiB). +It is a good idea to pad the image to a valid size as well +.Pq Dq valid No meaning a multiple of 32KiB . .Pp The following will make a plain, no-color Game Boy game without checking for a valid size: @@ -103,14 +103,19 @@ a valid size: .D1 $ rgbfix \-v foo.gb .Pp The following will make a SGB-enabled, color-enabled game with a title of -"foobar", and pad it to a multiple of 32KiB. -(The Game Boy itself does not use the title, but some emulators or ROM managers -might.) +.Dq foobar , +and pad it to a multiple of 32KiB. +.Po +The Game Boy itself does not use the title, but some emulators or ROM managers +might. +.Pc .Pp .D1 $ rgbfix \-vcs \-p 0 \-t foobar baz.gb .Pp -The following will duplicate the header (sans global checksum) of the game -"Survival Kids": +The following will duplicate the header +.Pq sans global checksum +of the game +.Dq Survival Kids : .Pp .D1 $ rgbfix \-cjsv \-k A4 \-m 0x1B \-p 0xFF \-r 3 \-t SURVIVALKIDAVKE SurvivalKids.gbc .Sh SEE ALSO diff --git a/src/link/rgblink.1 b/src/link/rgblink.1 index 7d1168f5..14c16401 100644 --- a/src/link/rgblink.1 +++ b/src/link/rgblink.1 @@ -46,7 +46,9 @@ When padding an image, pad with this value. The default is 0x00. .It Fl s Ar symbol ??? .It Fl t -Write a tiny (32KiB) ROM file. This forces all DATA/CODE sections to be of +Write a tiny +.Pq 32KiB +ROM file. This forces all DATA/CODE sections to be of type HOME, and increases the HOME section size from 16KiB to 32KiB. .El .Sh EXAMPLES @@ -55,8 +57,8 @@ image like so: .Pp .D1 $ rgblink \-o bar.gb foo.o .Pp -The resulting bar.gb will not have correct checksums (unless you put them in -the assembly source). +The resulting bar.gb will not have correct checksums +.Pq unless you put them in the assembly source . You should use .Xr rgbfix 1 to fix these so that the program will actually run in a Game Boy: