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Skip trying to link to libm explicitly
This doesn't seem to be necessary: it is automatically linked to, at least on my machine. \*shrugs\*
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@@ -118,9 +118,3 @@ else()
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target_include_directories(rgbgfx PRIVATE ${PNG_INCLUDE_DIRS})
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target_link_libraries(rgbgfx PRIVATE ${PNG_LIBRARIES})
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endif()
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include(CheckLibraryExists)
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check_library_exists("m" "sin" "" HAS_LIBM)
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if(HAS_LIBM)
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target_link_libraries(rgbasm PRIVATE "m")
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endif()
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