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remove GAMEBOY/PCENGINE conditionals (this is a Game Boy assembler)
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@@ -77,11 +77,6 @@ void rpn_Reset(struct Expression * expr);
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int
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rpn_RangeCheck(struct Expression * expr, struct Expression * src, SLONG low,
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SLONG high);
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#ifdef GAMEBOY
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void rpn_CheckHRAM(struct Expression * expr, struct Expression * src1);
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#endif
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#ifdef PCENGINE
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void rpn_CheckZP(struct Expression * expr, struct Expression * src);
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#endif
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#endif
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