remove GAMEBOY/PCENGINE conditionals (this is a Game Boy assembler)

This commit is contained in:
bentley
2010-01-15 17:18:58 -07:00
parent 795542103d
commit bd84313462
4 changed files with 1 additions and 21 deletions

View File

@@ -188,23 +188,12 @@ rpn_RangeCheck(struct Expression * expr, struct Expression * src, SLONG low,
return (expr->nVal >= low && expr->nVal <= high);
}
}
#ifdef GAMEBOY
void
rpn_CheckHRAM(struct Expression * expr, struct Expression * src)
{
*expr = *src;
pushbyte(expr, RPN_HRAM);
}
#endif
#ifdef PCENGINE
void
rpn_CheckZP(struct Expression * expr, struct Expression * src)
{
*expr = *src;
pushbyte(expr, RPN_PCEZP);
}
#endif
void
rpn_LOGNOT(struct Expression * expr, struct Expression * src)