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Add rgbgfx.
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include/gfx/gb.h
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30
include/gfx/gb.h
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/*
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* Copyright © 2013 stag019 <stag019@gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef RGBDS_GFX_GB_H
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#define RGBDS_GFX_GB_H
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#include <stdint.h>
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#include "gfx/main.h"
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void png_to_gb(struct PNGImage png, struct GBImage *gb);
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void output_file(struct Options opts, struct GBImage gb);
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int get_tile_index(uint8_t *tile, uint8_t **tiles, int num_tiles, int tile_size);
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void create_tilemap(struct Options opts, struct GBImage *gb, struct Tilemap *tilemap);
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void output_tilemap_file(struct Options opts, struct Tilemap tilemap);
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void output_palette_file(struct Options opts, struct PNGImage png);
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#endif
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