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Remove documentation of already-removed RGBGFX options
This commit is contained in:
29
man/rgbgfx.1
29
man/rgbgfx.1
@@ -479,6 +479,14 @@ behavior depends on an internal detail of how the PNG is saved, specifically its
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.Ql PLTE
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.Ql PLTE
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chunk.
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chunk.
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Since few image editors (such as GIMP) expose that detail, this behavior is only kept for compatibility and should be considered deprecated.
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Since few image editors (such as GIMP) expose that detail, this behavior is only kept for compatibility and should be considered deprecated.
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.Pp
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It turns out that palette generation is an NP-complete problem, so
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.Nm
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does not attempt to find the optimal solution, but instead to find a good one in a reasonable amount of time.
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It is possible to compute the optimal solution externally (using a solver, for example), and then provide it to
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.Nm
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via
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.Fl c .
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.Sh OUTPUT FILES
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.Sh OUTPUT FILES
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All files output by
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All files output by
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.Nm
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.Nm
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@@ -595,27 +603,6 @@ assume that tiles were not deduplicated, and should be laid out in the order the
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.Nm
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.Nm
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assumes that no tiles were mirrored.
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assumes that no tiles were mirrored.
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.El
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.El
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.Sh NOTES
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Some flags have had their functionality removed.
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.Fl D , f ,
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and
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.Fl F
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are now ignored, and
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.Fl h
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is an alias for the new (and less confusingly named)
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.Fl Z .
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These will be removed and/or repurposed in future versions of
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.Nm ,
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so relying on them is not recommended.
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The same applies to the corresponding long options.
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.Pp
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If you are curious, you may find out that palette generation is an NP-complete problem, so
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.Nm
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does not attempt to find the optimal solution, but instead to find a good one in a reasonable amount of time.
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It is possible to compute the optimal solution externally (using a solver, for example), and then provide it to
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.Nm
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via
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.Fl c .
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.Sh EXAMPLES
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.Sh EXAMPLES
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The following will only validate the
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The following will only validate the
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.Ql tileset.png
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.Ql tileset.png
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