diff --git a/src/gfx/rgbgfx.1 b/src/gfx/rgbgfx.1 index b5898163..ca155507 100644 --- a/src/gfx/rgbgfx.1 +++ b/src/gfx/rgbgfx.1 @@ -13,7 +13,7 @@ .Nd Game Boy graphics converter .Sh SYNOPSIS .Nm rgbgfx -.Op Fl ADfFhmPTuVv +.Op Fl ACDfFhmPTuVv .Op Fl o Ar outfile .Op Fl a Ar attrmap .Op Fl d Ar depth @@ -65,6 +65,9 @@ the file extension, and appending Use the color curve of the Game Boy Color when generating palettes. .It Fl D Debug features are enabled. +.It Fl d Ar depth +The bit depth of the output image (either 1 or 2). +By default, the bit depth is 2 (two bits per pixel). .It Fl f Fix the input PNG file to be a correctly indexed image. .It Fl F @@ -72,9 +75,6 @@ Same as .Fl f , but additionally, the supplied command line parameters are saved within the PNG and will be loaded and automatically used next time. -.It Fl d Ar depth -The bit depth of the output image (either 1 or 2). -By default, the bit depth is 2 (two bits per pixel). .It Fl h Lay out tiles horizontally rather than vertically. .It Fl m