Seek lib deps via CMake FetchContent

`FetchContent` respects existing installs, and downloads and compiles the libs
if they aren't found.
This is admittedly a little finicky, since this ignores the usual `Find*`
modules provided by CMake, requiring a bit of glue on our side.

But, one upside is that this moves that logic from our CI into the build system,
which can thus benefit other downstream users.
This also opens the door to some improvements in upcoming commits.

Doing this with Bison turned out to be much more painful, however, due to
`FindBISON` providing the specific `bison_target` command; thus, it remains
installed externally, so that it can be picked up by `FindBISON`.

This also bumps our CMake version requirement slightly, though it's
possible that older versions keep working, or could be supported with small patches;
however, our CI doesn't provide anything below 3.31, so we can't check.
This commit is contained in:
ISSOtm
2026-03-18 02:34:30 +01:00
committed by Eldred Habert
parent fd38a3dbc4
commit d6d1844d60
5 changed files with 52 additions and 67 deletions

View File

@@ -28,27 +28,14 @@ jobs:
uses: actions/checkout@v4
- name: Install deps
run: .github/scripts/get_win_deps.ps1
- name: Build zlib
run: | # BUILD_SHARED_LIBS causes the output DLL to be called `z.dll` as of zlib 1.3.2 (formerly `zlib1.dll`)
cmake -S zlib -B zbuild -A ${{ matrix.platform }} -Wno-dev -DCMAKE_INSTALL_PREFIX=install_dir -DBUILD_SHARED_LIBS=ON
cmake --build zbuild --config Release -j
- name: Install zlib
run: |
cmake --install zbuild --config Release
- name: Build libpng
shell: bash
run: |
cmake -S libpng -B pngbuild -A ${{ matrix.platform }} -Wno-dev -DCMAKE_INSTALL_PREFIX=install_dir -DPNG_SHARED=ON -DPNG_STATIC=OFF -DPNG_TESTS=OFF
cmake --build pngbuild --config Release -j
- name: Install libpng
run: |
cmake --install pngbuild --config Release
- name: Build Windows binaries
shell: bash
# We instruct CMake to download and build third-party projects outside of our source tree,
# otherwise they can trigger `-Werror=dev` (from the `develop` preset).
run: |
cmake -S . -B build -A ${{ matrix.platform }} -DCMAKE_INSTALL_PREFIX=install_dir -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release -j --verbose
cmake --install build --config Release --strip
cmake -S . -B build -A ${{ matrix.platform }} -DCMAKE_BUILD_TYPE=Release -DFETCHCONTENT_BASE_DIR="$TEMP/cmake-deps" -DBISON_EXECUTABLE=bison/win_bison.exe
cmake --build build --config Release -j
cmake --install build --config Release --prefix install_dir --verbose
- name: Package binaries
run: |
Compress-Archive -LiteralPath @("install_dir/bin/rgbasm.exe", "install_dir/bin/rgblink.exe", "install_dir/bin/rgbfix.exe", "install_dir/bin/rgbgfx.exe", "install_dir/bin/z.dll", "install_dir/bin/libpng16.dll") "rgbds-win${{ matrix.bits }}.zip"