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Support -h/--help for all programs (#1620)
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@@ -8,7 +8,7 @@
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.Nd Game Boy assembler
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.Sh SYNOPSIS
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.Nm
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.Op Fl EVvw
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.Op Fl EhVvw
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.Op Fl b Ar chars
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.Op Fl D Ar name Ns Op = Ns Ar value
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.Op Fl g Ar chars
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@@ -67,6 +67,8 @@ Export all labels, including unreferenced and local labels.
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.It Fl g Ar chars , Fl \-gfx-chars Ar chars
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Change the four characters used for gfx constants.
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The defaults are 0123.
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.It Fl h , Fl \-help
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Print help text for the program and exit.
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.It Fl I Ar path , Fl \-include Ar path
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Add a new
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.Dq include path ;
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@@ -8,7 +8,7 @@
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.Nd Game Boy header utility and checksum fixer
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.Sh SYNOPSIS
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.Nm
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.Op Fl jOsVv
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.Op Fl hjOsVv
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.Op Fl C | c
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.Op Fl f Ar fix_spec
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.Op Fl i Ar game_id
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@@ -91,6 +91,8 @@ Fix the global checksum
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.It Cm G
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Trash the global checksum.
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.El
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.It Fl h , Fl \-help
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Print help text for the program and exit.
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.It Fl i Ar game_id , Fl \-game-id Ar game_id
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Set the game ID string
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.Pq Ad 0x13F Ns \(en Ns Ad 0x142
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@@ -10,7 +10,7 @@
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.Nd Game Boy graphics converter
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.Sh SYNOPSIS
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.Nm
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.Op Fl CmOuVXYZ
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.Op Fl CmhOuVXYZ
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.Op Fl v Op Fl v No ...
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.Op Fl a Ar attrmap | Fl A
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.Op Fl b Ar base_ids
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@@ -165,6 +165,8 @@ for a list of formats and their descriptions.
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.It Fl d Ar depth , Fl \-depth Ar depth
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Set the bit depth of the output tile data, in bits per pixel (bpp), either 1 or 2 (the default).
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This changes how tile data is output, and the maximum number of colors per palette (2 and 4 respectively).
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.It Fl h , Fl \-help
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Print help text for the program and exit.
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.It Fl i Ar input_tiles , Fl \-input-tileset Ar input_tiles
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Use the specified input tiles in addition to having
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.Nm
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@@ -8,7 +8,7 @@
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.Nd Game Boy linker
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.Sh SYNOPSIS
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.Nm
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.Op Fl dMtVvwx
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.Op Fl dhMtVvwx
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.Op Fl l Ar linker_script
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.Op Fl m Ar map_file
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.Op Fl n Ar sym_file
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@@ -67,6 +67,8 @@ Enable DMG mode.
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Prohibit the use of sections that doesn't exist on a DMG, such as VRAM bank 1.
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This option automatically enables
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.Fl w .
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.It Fl h , Fl \-help
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Print help text for the program and exit.
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.It Fl l Ar linker_script , Fl \-linkerscript Ar linker_script
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Specify a linker script file that tells the linker how sections must be placed in the ROM.
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The attributes assigned in the linker script must be consistent with any assigned in the code.
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