From ded4ef4072e52b27a3525c6fc98369296e9050ef Mon Sep 17 00:00:00 2001 From: Rangi42 Date: Wed, 23 Jul 2025 21:18:21 -0400 Subject: [PATCH] Avoid non-ASCII characters when not necessary --- LICENSE | 2 +- README.md | 4 ++-- man/rgbds.7 | 2 +- src/gfx/pal_packing.cpp | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/LICENSE b/LICENSE index 6dc3b15f..4cdd618b 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ The MIT License -Copyright (c) 1997-2024, Carsten Sørensen and RGBDS contributors. +Copyright (c) 1996-2025, Carsten Sørensen and RGBDS contributors. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to diff --git a/README.md b/README.md index 0a899836..2c7af8fc 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ for the Game Boy and Game Boy Color. It consists of: - RGBASM (assembler) - RGBLINK (linker) - RGBFIX (checksum/header fixer) -- RGBGFX (PNG‐to‐Game Boy graphics converter) +- RGBGFX (PNG-to-Game Boy graphics converter) This is a fork of the original RGBDS which aims to make the programs more like other UNIX tools. @@ -143,7 +143,7 @@ The RGBDS source code file structure is as follows: - 2010-09-25: Sørensen continues development of [ASMotor](https://github.com/asmotor/asmotor) to this day. - 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx), - a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS. + a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS. - 2016-09-05: RGBGFX is [integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b) into Bentley's repository. diff --git a/man/rgbds.7 b/man/rgbds.7 index 877cd75e..9ad54ddc 100644 --- a/man/rgbds.7 +++ b/man/rgbds.7 @@ -57,7 +57,7 @@ to this day. .It 2015-01-18: .An stag019 -begins implementing RGBGFX, a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS. +begins implementing RGBGFX, a PNG-to-Game Boy graphics converter, for eventual integration into RGBDS. .It 2016-09-05: RGBGFX is integrated into Bentley's repository. .It diff --git a/src/gfx/pal_packing.cpp b/src/gfx/pal_packing.cpp index eaa0ba26..062cc66f 100644 --- a/src/gfx/pal_packing.cpp +++ b/src/gfx/pal_packing.cpp @@ -169,7 +169,7 @@ private: // This function should stay private because it returns a reference to a unique object std::unordered_set &uniqueColors() const { // We check for *distinct* colors by stuffing them into a `set`; this should be - // faster than "back-checking" on every element (O(n²)) + // faster than "back-checking" on every element (O(n^2)) static std::unordered_set colors; colors.clear();