Initial revision: imported RGBDS source code

The code comes from the RGBDS source and documentation zip files found
on this website:

http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/

The same website reports:

	"Best of all, it’s free! That’s right! Free! The executables
	are free to use, either for personal hobby use, or full blown
	commercial productions — I know of at least a dozen commercial
	games you can purchase that are written with RGBDS — and the
	source code is free to modify.

	"The only thing I ask is that you do not charge for either
	distributing the executables or source code, and any derivative
	works you give credit to the original authors of the tools.
	That means you have to say “Thanks” to the original authors
	SurfSmurf and Otaku."

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
This commit is contained in:
Carsten Sorensen
2009-06-11 06:00:24 +02:00
committed by Vegard Nossum
commit e895832b2b
103 changed files with 13891 additions and 0 deletions

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<TITLE>xAsm POPO, PUSHO</TITLE>
</HEAD>
<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
<I><H2>POPO<BR>
PUSHO
</H2></I>
<HR>
<P>POPO and PUSHO provide the interface to the option stack. PUSHO will push the current set of options on the option stack. POPO can then later be used to restore them. Useful if you want to change some options in an include file and you don't want to destroy the options set by the program that included your file. The stacks number of entries is limited only by the amount of memory in your machine.
<P>German people: Yes, I know what "POPO" means. You are hereby allowed to snigger and giggle every time you type it.
<H3>See also:</H3>
<UL>
<LI><A HREF="opt.htm">Changing options while assembling</A>
</UL>
<BR><HR>
<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 20 July 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>