From eaed9eee5bf0dab3151cf39952138deebebc78ce Mon Sep 17 00:00:00 2001 From: Rangi42 Date: Wed, 3 Jan 2024 11:28:02 -0500 Subject: [PATCH] Gameboy -> Game Boy --- man/rgbasm.5 | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/man/rgbasm.5 b/man/rgbasm.5 index e39452c3..7d8ae160 100644 --- a/man/rgbasm.5 +++ b/man/rgbasm.5 @@ -231,7 +231,7 @@ There are a number of numeric formats. .It Fixed-point Ta none Ta 01234.56789 .It Precise fixed-point Ta none Ta 12.34q8 .It Character constant Ta none Ta \(dqABYZ\(dq -.It Gameboy graphics Ta \` Ta 0123 +.It Game Boy graphics Ta \` Ta 0123 .El .Pp Underscores are also accepted in numbers, except at the beginning of one. @@ -249,7 +249,7 @@ See .Sx Character maps for information on charmaps. .Pp -The last one, Gameboy graphics, is quite interesting and useful. +The last one, Game Boy graphics, is quite interesting and useful. After the backtick, 8 digits between 0 and 3 are expected, corresponding to pixel values. The resulting value is the two bytes of tile data that would produce that row of pixels. For example,