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Miscellaneous refactoring of code and docs (#1411)
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README.md
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README.md
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RGBDS (Rednex Game Boy Development System) is a free assembler/linker package
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for the Game Boy and Game Boy Color. It consists of:
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- rgbasm (assembler)
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- rgblink (linker)
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- rgbfix (checksum/header fixer)
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- rgbgfx (PNG‐to‐Game Boy graphics converter)
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- RGBASM (assembler)
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- RGBLINK (linker)
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- RGBFIX (checksum/header fixer)
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- RGBGFX (PNG‐to‐Game Boy graphics converter)
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This is a fork of the original RGBDS which aims to make the programs more like
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other UNIX tools.
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@@ -16,11 +16,11 @@ This toolchain is maintained [on GitHub](https://github.com/gbdev/rgbds).
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The documentation of this toolchain can be [viewed online](https://rgbds.gbdev.io/docs/).
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It is generated from the man pages found in this repository.
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The source code of the website itself is on GitHub as well under the repo
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The source code of the website itself is on GitHub as well under the repository
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[rgbds-www](https://github.com/gbdev/rgbds-www).
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If you want to contribute or maintain RGBDS, and have questions regarding the code, its
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organisation, etc. you can find the maintainers [on the gbdev community channels](https://gbdev.io/chat)
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If you want to contribute or maintain RGBDS, or you have questions regarding the code, its
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organization, etc. you can find the maintainers [on the gbdev community channels](https://gbdev.io/chat)
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or via mail at `rgbds at gbdev dot io`.
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## 1. Installing RGBDS
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@@ -96,7 +96,7 @@ The RGBDS source code file structure is as follows:
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- `man/` - manual pages.
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- `src/` - source code of RGBDS.
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* Note that the code unique to each RGBDS tool is stored in its respective subdirectory
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(rgbasm's code is in `src/asm/`, for example). `src/extern/` contains code imported from
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(RGBASM's code is in `src/asm/`, for example). `src/extern/` contains code imported from
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external sources.
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- `test/` - testing framework used to verify that changes to the code don't break or
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modify the behavior of RGBDS.
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@@ -121,9 +121,9 @@ The RGBDS source code file structure is as follows:
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this version as [rgbds-linux](https://github.com/vegard/rgbds-linux).
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- 2010-01-12: Anthony J. Bentley [forks](https://github.com/bentley) Nossum's
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repository. The fork becomes the reference implementation of RGBDS.
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- 2015-01-18: stag019 begins implementing [rgbgfx](https://github.com/stag019/rgbgfx),
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- 2015-01-18: stag019 begins implementing [RGBGFX](https://github.com/stag019/rgbgfx),
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a PNG‐to‐Game Boy graphics converter, for eventual integration into RGBDS.
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- 2016-09-05: rgbgfx is [integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
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- 2016-09-05: RGBGFX is [integrated](https://github.com/gbdev/rgbds/commit/c3c31138ddbd8680d4e67957e387f2816798a71b)
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into Bentley's repository.
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- 2017-02-23: Bentley's repository is moved to the [rednex](https://github.com/rednex)
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organization.
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