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Store patch file line in the file name
It's more consistent with how it's stored for all other entries in the stack
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@@ -33,7 +33,6 @@
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struct Patch {
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char tzFilename[_MAX_PATH + 1];
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uint32_t nLine;
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uint32_t nOffset;
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uint8_t nType;
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uint32_t nRPNSize;
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@@ -152,7 +151,6 @@ static uint32_t getsectid(struct Section *pSect)
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static void writepatch(struct Patch *pPatch, FILE *f)
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{
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fputstring(pPatch->tzFilename, f);
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fputlong(pPatch->nLine, f);
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fputlong(pPatch->nOffset, f);
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fputc(pPatch->nType, f);
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fputlong(pPatch->nRPNSize, f);
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@@ -328,7 +326,6 @@ void out_CreatePatch(uint32_t type, struct Expression *expr)
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pPatch = allocpatch();
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pPatch->nType = type;
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fstk_DumpToStr(pPatch->tzFilename, sizeof(pPatch->tzFilename));
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pPatch->nLine = nLineNo;
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pPatch->nOffset = pCurrentSection->nPC;
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while ((rpndata = rpn_PopByte(expr)) != 0xDEAD) {
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