mirror of
https://github.com/gbdev/rgbds.git
synced 2025-11-20 10:12:06 +00:00
Add support for the four‐character game ID.
This commit is contained in:
@@ -24,9 +24,10 @@
|
||||
static void
|
||||
usage(void)
|
||||
{
|
||||
printf("usage: rgbfix [-Ccjsv] [-k licensee_str] [-l licensee_id] "
|
||||
"[-m mbc_type]\n" " [-n rom_version] [-p pad_value] "
|
||||
"[-r ram_size] [-t title_str] file.gb\n");
|
||||
printf("usage: rgbfix [-Ccjsv] [-i game_id] [-k licensee_str] "
|
||||
"[-l licensee_id]\n" " [-m mbc_type] [-n rom_version] "
|
||||
"[-p pad_value] [-r ram_size]\n"
|
||||
" [-t title_str] file.gb\n");
|
||||
}
|
||||
|
||||
int
|
||||
@@ -56,6 +57,7 @@ main(int argc, char *argv[])
|
||||
/* all flags default to false unless options specify otherwise */
|
||||
bool validate = false;
|
||||
bool settitle = false;
|
||||
bool setid = false;
|
||||
bool colorcompatible = false;
|
||||
bool coloronly = false;
|
||||
bool nonjapan = false;
|
||||
@@ -68,6 +70,7 @@ main(int argc, char *argv[])
|
||||
bool setversion = false;
|
||||
|
||||
char *title = NULL; /* game title in ASCII */
|
||||
char *id = NULL; /* game ID in ASCII */
|
||||
char *newlicensee = NULL; /* new licensee ID, two ASCII characters */
|
||||
|
||||
int licensee = -1; /* old licensee ID */
|
||||
@@ -76,7 +79,7 @@ main(int argc, char *argv[])
|
||||
int version = -1; /* mask ROM version number */
|
||||
int padvalue = -1; /* to pad the rom with if it changes size */
|
||||
|
||||
while ((ch = getopt(argc, argv, "Ccjk:l:m:n:p:sr:t:v")) != -1) {
|
||||
while ((ch = getopt(argc, argv, "Cci:jk:l:m:n:p:sr:t:v")) != -1) {
|
||||
switch (ch) {
|
||||
case 'C':
|
||||
coloronly = true;
|
||||
@@ -84,6 +87,17 @@ main(int argc, char *argv[])
|
||||
case 'c':
|
||||
colorcompatible = true;
|
||||
break;
|
||||
case 'i':
|
||||
setid = true;
|
||||
|
||||
if (strlen(optarg) != 4) {
|
||||
fprintf(stderr, "Game ID %s must be exactly 4 "
|
||||
"characters\n", optarg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
id = optarg;
|
||||
break;
|
||||
case 'j':
|
||||
nonjapan = true;
|
||||
break;
|
||||
@@ -251,6 +265,11 @@ main(int argc, char *argv[])
|
||||
* may conflict.
|
||||
*/
|
||||
|
||||
/*
|
||||
* See also: Game ID at 0x13F–0x142. These four ASCII
|
||||
* characters may conflict with the title.
|
||||
*/
|
||||
|
||||
fseek(rom, 0x134, SEEK_SET);
|
||||
fwrite(title, 1, strlen(title) + 1, rom);
|
||||
|
||||
@@ -258,6 +277,17 @@ main(int argc, char *argv[])
|
||||
fputc(0, rom);
|
||||
}
|
||||
|
||||
if (setid) {
|
||||
/*
|
||||
* Offset 0x13F–0x142: Game ID
|
||||
* This is a four-character game ID in ASCII (no high-bit
|
||||
* characters).
|
||||
*/
|
||||
|
||||
fseek(rom,0x13F,SEEK_SET);
|
||||
fwrite(id, 1, 4, rom);
|
||||
}
|
||||
|
||||
if (colorcompatible) {
|
||||
/*
|
||||
* Offset 0x143: Game Boy Color Flag
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
.Sh SYNOPSIS
|
||||
.Nm rgbfix
|
||||
.Op Fl Ccjsv
|
||||
.Op Fl i Ar game_id
|
||||
.Op Fl k Ar licensee_str
|
||||
.Op Fl l Ar licensee_id
|
||||
.Op Fl m Ar mbc_type
|
||||
@@ -38,6 +39,12 @@ If both this and the
|
||||
flag are set,
|
||||
.Fl C
|
||||
takes precedence.
|
||||
.It Fl i Ar game_id
|
||||
Set the game ID string
|
||||
.Pq Ad 0x13F No Ns \(en Ns Ad 0x142
|
||||
to a given string of exactly 4 characters.
|
||||
If both this and the title are set, the game ID will overwrite the
|
||||
overlapping portion of the title.
|
||||
.It Fl j
|
||||
Set the non-Japanese region flag:
|
||||
.Ad 0x14A
|
||||
@@ -82,6 +89,8 @@ to a given string, truncated to at most 16 characters.
|
||||
It is recommended to use 15 characters instead, to avoid clashing with the CGB
|
||||
flag
|
||||
.Pq Fl c No or Fl C .
|
||||
If both this and the game ID are set, the game ID will overwrite the
|
||||
overlapping portion of the title.
|
||||
.It Fl v
|
||||
Validate the header and fix checksums: the Nintendo character area
|
||||
.Pq Ad 0x104 No Ns \(en Ns Ad 0x133 ,
|
||||
|
||||
Reference in New Issue
Block a user