Commit Graph

106 Commits

Author SHA1 Message Date
ISSOtm
ad07c9deb9 Implement (stub) handling for all options 2022-07-02 17:04:17 +02:00
ISSOtm
e8d8ae4c78 Print all configuration on verbose startup 2022-07-02 17:04:17 +02:00
ISSOtm
2fb1eb9136 Print file paths in a platform-independent way
Conversion may be unspecified, but Windows better do the right thing (or else.)
2022-07-02 17:04:17 +02:00
ISSOtm
5409d0d15a Add missing header for strcasecmp 2022-07-02 17:04:17 +02:00
ISSOtm
3fa1854332 Implement enough functionality to compile & match pokecrystal 2022-07-02 17:04:17 +02:00
ISSOtm
8c62e80c18 Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
        "plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out

More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
  use cases like gb-open-world)
- Quantization?

Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)

...and performance remains to be checked.
We need to set up some tests, honestly.
2022-07-02 17:04:17 +02:00