Even though the bank number was read from the linkerscript and the
linker verified that each section could be mapped in the final rom, the
bank number was never actually set by the linkerscript parser.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
To make the behaviour of the linkerscript consistent, every section read
from an object file must have an unique name. This is needed as the
linkerscript uses the name of sections to place them and it expects
every section to have a different name.
This doesn't break compatibility with the old behaviour that allowed to
continue sections if they had the same name, bank number and starting
address. That's still allowed because `rgbasm` outputs a single section
if this functionality is used, it is transparent to `rgblink`.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
Previously, some instances of the number of banks for each section remained hardcoded. These have been replaced with BANK_COUNT_* constants.
As a side-effect, this could fix a theoretical bug when using BANK(label) when the label is in a high SRAM bank (≥ 4).
Aligned sections can now be created with out_NewAlignedSection(). This information is stored in created object files, and read by the linker.
The names of each section are also included in the object file, enabling potential improvements to error messages in the future.
Deduplicates and generalises a lot of code in assign.c:
- Replace area_AllocAbs*AnyBank() with area_AllocAbsAnyBank() function
that accepts a section type parameter
- Replace area_Alloc*AnyBank() with area_AllocAnyBank()
- Replace FindLargest*() with FindLargestSection()
- Replace Assign*Sections() with AssignBankedSections()
- Add VerifyAndSetBank(), which enables bank checks (and addition with
BANK_*) to be centralised
- Refactor the initialisation of AssignSections(), removing some magic
numbers and only setting MaxAvail[i] once
- Overhaul the duplicated cases throughout AssignSections()
Increase number of include paths that can be passed through the
command line interface. The previous number, 16, is only good enough
for small projects. 128 is still an arbitrary number, but it is harder
to reach.