This is primarily a correctness change, *not* a performance one.
The expected performance impact is minimal anyway.
The goal is to eliminate the use of platform-inconsistent floating-point operations
for this load-bearing task.
* Remove namespaces
* Prefer `bool operator==`, not `friend auto operator==`
* Prefer not to use `using`
* Use a `constexpr` function instead of a template for `flipTable`
- Since we have style rules to include foo.hpp at the top of its
corresponding foo.cpp, this takes any headers included by foo.hpp
as being also guaranteed for foo.cpp.
- Use C-style <foo.h> instead of <cfoo>, since the latter only
guarantees putting symbols in the `std` namespace, which we are
not using for C functions (e.g. `printf` not `std::printf`).
- Remove now-unused `__PRETTY_FUNCTION__` reporting
* Fixes from temporarily re-enabling more compiler warnings
* More edits suggested by cppcheck
* Fix hanging on append_yylval_string
* Fix FOR loop increment
- Changes most `/* comments */` to `// comments`
- Changes `/**` block comments consistently to `/*`
- Adds consistent license comments to all files
Also renames `T_POP_SET` to `T_Z80_SET`
The sorting was performed without updating the mappings, which broke the world.
We can instead sort the IDs as they are inserted into the packing queue,
which should also be faster than moving the actual proto-pal objects around.
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
"plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out
More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
use cases like gb-open-world)
- Quantization?
Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)
...and performance remains to be checked.
We need to set up some tests, honestly.