Commit Graph

33 Commits

Author SHA1 Message Date
Antonio Niño Díaz
e7a8bb1140 Fix and document DL keyword
This keyword acts like DB or DW but for 32-bit values.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-12-07 22:36:50 +00:00
Ben10do
f8bbe9be48 Add support for unions
Unions allow multiple memory allocations (using ds, etc.) to share the
same space in memory.

This allows games to use the same memory for different purposes,
depending on their state.

This also adds documentation on how to use the new UNION, NEXTU, and
ENDU keywords.
2017-07-22 14:03:17 +01:00
YamaArashi
5c7db42fc4 Added ELIF
In addition, make some formatting changes, and add some extra error handling (for when ELIF, ELSE, or ENDC are encountered without a corresponding IF).
2017-07-21 22:32:15 +01:00
Ben10do
ce8a13a562 Allow local symbols to be referenced
Local symbols can now be referenced outside the scope of their parent, by using the syntax “Parent.Chlid”.

- Local symbol names are now stored internally as “Parent.Child”.
- The symbol’s scope field no longer forms a linked list of the prior local symbols; it will now always contain the parent.
- Add the ability use EXPORT and GLOBAL with local symbols.
- Reduce duplication between findsymbol() and findpsymbol(), as well as between sym_AddLocalReloc() and sym_AddReloc().
2017-06-12 19:36:46 +01:00
Antonio Niño Díaz
a6a47ff66d Implement HIGH() and LOW() operators
They work with the 16-bit registers BC, DE and HL, returning the
corresponding 8-bit register. HIGH() works with AF as well, returning A.

They also work with any kind of constant or symbol, generating a RPN
patch in the object file if the value is not defined at assembly time.

They work with macro arguments as well.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-04-06 22:40:34 +01:00
AntonioND
07861b3b4a Output warning with deprecated section types
Code that uses keywords HOME, DATA, CODE or BSS generates warnings.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-04-06 20:30:21 +01:00
AntonioND
3c43cc14d9 Remove unused code
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-04-06 20:30:21 +01:00
AntonioND
e50e3e5a23 Remove trailing whitespace
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-04-02 17:46:14 +01:00
Ben10do
3dcfe2b9f6 Add support for OAM Sections
Allows sections (and labels within) to be defined that correspond to the Game Boy’s Object Attributes Memory.
2017-03-10 22:18:14 +00:00
Ben10do
1ab93a194e Implement ALIGN keyword in rgbasm
The ALIGN keyword specifies the number of bits that should be zero at the start of a section. It works in a simliar fashion to BANK.
2017-02-23 15:00:57 +00:00
AntonioND
fbb825af3b Fix GB graphics prefix output
The output of using the prefix '`' was inverted: The MSB was placed
before the LSB. Now, the LSB are placed first, allowing a direct copy
to VRAM.
2016-07-01 19:54:48 +01:00
YamaArashi
37b615f070 Fix bug with macro args in symbol names
If a macro arg came in the middle of a symbol or at the end, e.g. "SYM\1", it would say that the symbol was not defined. This was because it wasn't looking up the macro arg's value correctly.
2015-07-25 21:20:44 -07:00
Anthony J. Bentley
1d174f37da rgbasm: Convert oDontExpandStrings to bool. 2015-01-07 23:52:22 -07:00
stag019
9b4959cb75 Implement round, ceil, and floor math functions. 2014-12-17 01:30:19 -05:00
Anthony J. Bentley
7ad634febd Don’t assign to self. 2014-11-06 21:42:40 -07:00
stag019
80e2129f22 Merge https://github.com/bentley/rgbds
Conflicts:
	include/lib/types.h
	src/asm/symbol.c
2014-11-02 01:00:20 -05:00
Anthony J. Bentley
27a350eaab Merge branch 'fix-uniquearg-segfault' of https://github.com/chastai/rgbds 2014-10-06 01:55:19 -06:00
Christophe Staïesse
4577a01c68 Fix out of bounds array access on invalid macro arg references
A reference to an invalid macro argument (\ not followed by a digit
between 1 and 9) will cause an access outside of the bounds of the
currentmacroargs array in sym_FindMacroArg().

Macro arg references are processed in two places:

In CopyMacroArg(): called when scanning tokens between "", {} and
arguments of a macro call. The only problem here is that it accepts \0
as valid and so calls sym_FindMacroArg with a invalid value.

In PutMacroArg(): called by the lexer automata when it encounters a
token matching \\[0-9]? (in other cases than above). So not only it
accepts \0 but also \ alone.
  Memo: In setuplex(), a rule is defined with a regex composed of up to
    three ranges of chars and takes the form:
      [FirstRange]
      or [FirstRange][SecondRange]?
      or [FirstRange]([SecondRange][Range]*)?
    On scanning, when several rules match, the first longuest one is
    choosen.

Regression test:
1)
SECTION "HOME", HOME
	db "\0"

2)
SECTION "HOME", HOME
	db \A

3)
SECTION "HOME", HOME
	db \
2014-10-05 18:15:37 +02:00
Christophe Staïesse
424702b272 Fix bug: rgbasm segfault when \@ is used outside a macro
The problem occurs when \@ is accessed outside the definition of a
macro and is not between "" or {}, or when it is used in an argument of
a macro call, i.e. when the access is processed by PutUniqueArg().

PutUniqueArg(), puts back the string value of \@ to the lexer's buffer
(to substitute \@ by the unique label string).
When \@ is not defined, sym_FindMacroArg(-1) returns NULL, which
yyunputstr() doesn't expect and crashes.

Solution:
Generate an error when \@ is not defined.

Regression test:

SECTION "HOME", HOME
        ld a,\@

Will segfault.
On the fixed version, it will return an error as \@ is not available.
2014-10-05 13:32:18 +02:00
stag019
94005513a4 Comment out unused variable dest. 2013-12-23 14:50:37 -05:00
stag019
1218da79a9 Character maps. 2013-12-22 20:55:14 -05:00
Anthony J. Bentley
7770827cce Redefine consistent names for section types, and document the changes. 2013-07-31 22:14:31 -06:00
Anthony J. Bentley
7ab9742299 Implement SRAM sections. 2013-07-31 20:15:40 -06:00
Anthony J. Bentley
da19380cc4 Add a new WRAMX section type, for banked (CGB) WRAM sections. 2013-06-19 21:19:51 -06:00
bentley
bd84313462 remove GAMEBOY/PCENGINE conditionals (this is a Game Boy assembler) 2010-01-15 17:18:58 -07:00
anthony
a014537837 reran indent (whitespace changes)
Merging lai's source with this one is very irritating because
they have different indentation styles. I couldn't find what profile
vegard used for his version, so I used these flags (which should bring
the source close to KNF):
-bap
-br
-ce
-ci4
-cli0
-d0
-di0
-i8
-ip
-l79
-nbc
-ncdb
-ndj
-ei
-nfc1
-nlp
-npcs
-psl
-sc
-sob
2009-12-30 12:51:32 -07:00
Vegard Nossum
a216855093 Move src/asmotor.h to top-level include/
Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 09:29:07 +02:00
Vegard Nossum
cd779b9511 asm: moved includes to include/asm/
Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 09:14:19 +02:00
Vegard Nossum
3c82b1ae03 Fixed warnings and some style issues
Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 08:51:55 +02:00
Vegard Nossum
b6c749ffbd Run `indent' on the whole tree
Can't indent the .y files yet, they need special treatment.

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 07:59:46 +02:00
Vegard Nossum
94fad97aed Switch line terminators from CRLF to LF
Argh, that obnoxious platform again... ;-)

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 07:32:12 +02:00
Vegard Nossum
0d9739535e Use spaces instead of tabs after CPP directives
Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 07:26:46 +02:00
Vegard Nossum
b53e170781 Make all file names lowercase
This fixes a zip/platform artifact.

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 06:25:27 +02:00