Commit Graph

58 Commits

Author SHA1 Message Date
ISSOtm
cc27169ecd Implement preliminary version of "reverse" feature
Not hooked to all RGBGFX flags yet, but good enough for most use cases
(and as a base for future development, should I need to `reset --hard`.)

TODOs marked appropriately.
2022-07-02 17:04:17 +02:00
ISSOtm
75f8b16f33 Implement "at-files" for RGBGFX
Useful for persisting flags outside of the build system
2022-07-02 17:04:17 +02:00
ISSOtm
d2f9cc7e8c Document accepted number formats 2022-07-02 17:04:17 +02:00
ISSOtm
76bb950be5 Parse bank capacities 2022-07-02 17:04:17 +02:00
ISSOtm
8d00a61602 Flesh out man page
Describe current options, and add some TODOs for functionality to be implemented
2022-07-02 17:04:17 +02:00
ISSOtm
3fa1854332 Implement enough functionality to compile & match pokecrystal 2022-07-02 17:04:17 +02:00
ISSOtm
8c62e80c18 Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
        "plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out

More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
  use cases like gb-open-world)
- Quantization?

Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)

...and performance remains to be checked.
We need to set up some tests, honestly.
2022-07-02 17:04:17 +02:00
ISSOtm
7e94ecbfe6 Move all man pages to a separate directory
Simplifies processing all around, and makes more sense
2022-05-15 13:34:35 +02:00