POSIX leaves undefined the order of output if stderr is injected into stdout,
and in practice it differs on Windows (Linux buffers both streams separately,
Windows interleaves them as they arrive without buffering).
This should help testing on other platforms
This is especially useful when an EQUS expands to another one, to help
track them.
This is done separately from the file stack as the EQUS stack is separate
(which is itself because EQUS are managed *way* differently).
Macro and rept buffers were not always being terminated with newlines
and/or were vulnerable to the final newline being escaped, allowing
buffer overflows to occur. Now, they are terminated with newlines using
the same mechanism as the file buffer.
Null characters in the middle of strings interact badly with the RGBDS
codebase, which assumes null-terminated strings. There is no reason to
support null characters in input source code, so the simplest way to deal
with null characters is to reject them early.
The old error stack was fairly obtuse and hard to use for debugging.
This improves it notably by ensuring all line numbers are relative
to the file, and not, say, the macro definition.
This is a breaking change if you were parsing the old stack, but
the change should be painless, and the new stack only brings more info.
The syntax is unchanged for files, macros see their name prefixed
with the file they're defined in and a pair of colors, REPT blocks
simply append a '::REPT~n' to the context they're in, where 'n' is
the number of iterations the REPT has done.
This is especially helpful in macro-heavy code such as rgbds-structs.
If a line ended with a string's closing quote, or a newline escape, then
skipping over that line via IF/ELIF/ELSE would fail to count that line,
offsetting the rest of the file.
I have no idea why but for some reason 9829be1 changed *specifically*
`if_skip_to_else` to have incorrect behavior on string endings. The incorrect
behavior on newline escapes seems to have been here since the beginning.
Also added a test to check for both of those behaviors in both functions.
Honestly, it baffles me that nobody ever noticed. I didn't until I started
working on #395.
This adds two new directives: newcharmap and setcharmap.
newcharmap creates a new charmap and switches to it.
setcharmap switches to an existing charmap.
While working on #392, I noticed that the macro-@ test (as well
as the line-continuation test, but for that one see #393)
printed an additional '@(-1)' entry which doesn't make sense.
When trying to skip over nested if statements, if there was no whitespace
after an "if", then that "if" would not be recognized. That's a problem since
"if(" and "if{" are also valid ways to start an if statement. This change
will make it so that they are recognized correctly.
c75a953 broke my (previously-working) project that defined, via
macros, 'sizeof_.player'.
A test was added to confirm that those are indeed accepted
outside of macros.
Previously, a PUSHS before a SECTION directive would cause rgbasm to crash when encountering a subsequent POPS.
This is because the subsequently-called out_setCurrentSection() expected the new section to be non-null, which wasn’t the case in this situation. This has been addressed by allowing the ‘null’ section to be set in this function, and only dereferencing it (to set nPC) if a non-null section is to be set.
In practice, this means that PUSHS/POPS can now be used to push/restore a context without a section.