Commit Graph

3 Commits

Author SHA1 Message Date
Antonio Niño Díaz
6e123ccc36 Optimize allocation of buffers for sections
Instead of allocating 0x4000 bytes for all sections and resize them as
needed, allocate 0x8000 bytes and don't let them to be resized. This is
the max possible size (ROM0 when ROMX sections aren't present).

Buffers are not needed for RAM sections, this patch changes the code so
that it only allocates buffers for ROM sections.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-04-24 02:05:30 +02:00
Antonio Niño Díaz
cf99f33dd6 Fix reference list of hex codes
Fix tabulations.

Add missing byte to STOP.

Add comments about where HL+ and HL- are used.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-04-08 17:43:06 +01:00
stag019
871c5ed360 We aren't kidding ourselves anymore. This is a Gameboy assembler, not any sort of generic assembler. 2014-11-07 16:36:03 -05:00