// SPDX-License-Identifier: MIT #ifndef RGBDS_GFX_MAIN_HPP #define RGBDS_GFX_MAIN_HPP #include #include #include #include #include #include #include "helpers.hpp" #include "gfx/rgba.hpp" struct Options { bool useColorCurve = false; // -C bool allowDedup = false; // -u bool allowMirroringX = false; // -X, -m bool allowMirroringY = false; // -Y, -m bool columnMajor = false; // -Z uint8_t verbosity = 0; // -v std::string attrmap{}; // -a, -A std::optional bgColor{}; // -B std::array baseTileIDs{0, 0}; // -b enum { NO_SPEC, EXPLICIT, EMBEDDED, DMG, } palSpecType = NO_SPEC; // -c std::vector, 4>> palSpec{}; uint8_t palSpecDmg = 0; uint8_t bitDepth = 2; // -d std::string inputTileset{}; // -i struct { uint16_t left; uint16_t top; uint16_t width; uint16_t height; uint32_t right() const { return left + width * 8; } uint32_t bottom() const { return top + height * 8; } } inputSlice{0, 0, 0, 0}; // -L (margins in clockwise order, like CSS) uint8_t basePalID = 0; // -l std::array maxNbTiles{UINT16_MAX, 0}; // -N uint16_t nbPalettes = 8; // -n std::string output{}; // -o std::string palettes{}; // -p, -P std::string palmap{}; // -q, -Q uint16_t reversedWidth = 0; // -r, in tiles uint8_t nbColorsPerPal = 0; // -s; 0 means "auto" = 1 << bitDepth; std::string tilemap{}; // -t, -T uint64_t trim = 0; // -x std::string input{}; // positional arg // clang-format off: vertically align values static constexpr uint8_t VERB_NONE = 0; // Normal, no extra output static constexpr uint8_t VERB_CFG = 1; // Print configuration after parsing options static constexpr uint8_t VERB_LOG_ACT = 2; // Log actions before doing them static constexpr uint8_t VERB_INTERM = 3; // Print some intermediate results static constexpr uint8_t VERB_DEBUG = 4; // Internals are logged static constexpr uint8_t VERB_TRACE = 5; // Step-by-step algorithm details static constexpr uint8_t VERB_VVVVVV = 6; // What, can't I have a little fun? // clang-format on [[gnu::format(printf, 3, 4)]] void verbosePrint(uint8_t level, char const *fmt, ...) const; mutable bool hasTransparentPixels = false; uint8_t maxOpaqueColors() const { return nbColorsPerPal - hasTransparentPixels; } uint8_t dmgColors[4] = {}; uint8_t dmgValue(uint8_t i) const { assume(i < 4); return (palSpecDmg >> (2 * i)) & 0b11; } }; extern Options options; struct Palette { // An array of 4 GBC-native (RGB555) colors std::array colors{UINT16_MAX, UINT16_MAX, UINT16_MAX, UINT16_MAX}; void addColor(uint16_t color); uint8_t indexOf(uint16_t color) const; uint16_t &operator[](size_t index) { return colors[index]; } uint16_t const &operator[](size_t index) const { return colors[index]; } decltype(colors)::iterator begin(); decltype(colors)::iterator end(); decltype(colors)::const_iterator begin() const; decltype(colors)::const_iterator end() const; uint8_t size() const; }; // Flipping tends to happen fairly often, so take a bite out of dcache to speed it up static std::array flipTable = ([]() constexpr { std::array table{}; for (uint16_t i = 0; i < table.size(); ++i) { // To flip all the bits, we'll flip both nibbles, then each nibble half, etc. uint16_t byte = i; byte = (byte & 0b0000'1111) << 4 | (byte & 0b1111'0000) >> 4; byte = (byte & 0b0011'0011) << 2 | (byte & 0b1100'1100) >> 2; byte = (byte & 0b0101'0101) << 1 | (byte & 0b1010'1010) >> 1; table[i] = byte; } return table; })(); #endif // RGBDS_GFX_MAIN_HPP