mirror of
https://github.com/gbdev/rgbds.git
synced 2025-11-20 10:12:06 +00:00
This option has been added to all programs of the toolchain, and it prints the version string of the toolchain. Manpages and help command line output updated. Add missing 'w' flag to the command line output of rgbasm. It was correctly documented in the manpages. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
109 lines
3.1 KiB
Groff
109 lines
3.1 KiB
Groff
.\" Copyright © 2013 stag019 <stag019@gmail.com>
|
|
.\"
|
|
.\" Permission to use, copy, modify, and distribute this software for any
|
|
.\" purpose with or without fee is hereby granted, provided that the above
|
|
.\" copyright notice and this permission notice appear in all copies.
|
|
.\"
|
|
.\" THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
.\" WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
.\" MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
.\" ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
.\" WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
.\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
.\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
.\"
|
|
.Dd April 17, 2017
|
|
.Dt RGBGFX 1
|
|
.Os RGBDS Manual
|
|
.Sh NAME
|
|
.Nm rgbgfx
|
|
.Nd Game Boy graphics converter
|
|
.Sh SYNOPSIS
|
|
.Nm rgbgfx
|
|
.Op Fl DfFhPTVv
|
|
.Op Fl o Ar outfile
|
|
.Op Fl d Ar depth
|
|
.Op Fl p Ar palfile
|
|
.Op Fl t Ar mapfile
|
|
.Op Fl x Ar tiles
|
|
.Ar file
|
|
.Sh DESCRIPTION
|
|
The
|
|
.Nm
|
|
program converts PNG images into the Nintendo Game Boy's planar tile format.
|
|
The arguments are as follows:
|
|
.Bl -tag -width Ds
|
|
.It Fl D
|
|
Debug features are enabled.
|
|
.It Fl f
|
|
Fix the input PNG file to be a correctly indexed image.
|
|
.It Fl F
|
|
Same as
|
|
.Fl f ,
|
|
but additionally, the input PNG file is fixed to have its parameters match the
|
|
command line's parameters.
|
|
.It Fl d Ar depth
|
|
The bitdepth of the output image (either 1 or 2).
|
|
By default, the bitdepth is 2 (two bits per pixel).
|
|
.It Fl h
|
|
Lay out tiles horizontally rather than vertically.
|
|
.It Fl o Ar outfile
|
|
The name of the output file.
|
|
.It Fl p Ar palfile
|
|
Raw bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel)
|
|
containing the RGB15 values in the little-endian byte order and then ordered
|
|
from lightest to darkest.
|
|
.It Fl P
|
|
Same as
|
|
.Fl p ,
|
|
but the pallete file output name is made by taking the input filename,
|
|
removing the file extension, and appending
|
|
.Pa .pal .
|
|
.It Fl t Ar mapfile
|
|
If any tiles are the same, don't place the repeat tiles in the output file, and
|
|
make a tilemap file.
|
|
.It Fl T
|
|
Same as
|
|
.Fl t ,
|
|
but the tilemap file output name is made by taking the input filename,
|
|
removing the file extension, and appending
|
|
.Pa .tilemap .
|
|
.It Fl u
|
|
Truncate repeated tiles. Useful with tilemaps.
|
|
.It Fl V
|
|
Print the version of the program and exit.
|
|
.It Fl v
|
|
Verbose.
|
|
Print errors when the command line parameters and the parameters in
|
|
the PNG file don't match.
|
|
.It Fl x Ar tiles
|
|
Trim the end of the output file by this many tiles.
|
|
.El
|
|
.Sh EXAMPLES
|
|
The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
|
|
planar 2bpp data:
|
|
.Pp
|
|
.D1 $ rgbgfx -o out.2bpp in.png
|
|
.Pp
|
|
The following creates a planar 2bpp file with only unique tiles, and its tilemap
|
|
.Pa out.tilemap :
|
|
.Pp
|
|
.D1 $ rgbgfx -T -u -o out.2bpp in.png
|
|
.Pp
|
|
The following will do nothing:
|
|
.Pp
|
|
.D1 $ rgbgfx in.png
|
|
.Sh SEE ALSO
|
|
.Xr rgbds 7 ,
|
|
.Xr rgbasm 1 ,
|
|
.Xr rgblink 1 ,
|
|
.Xr rgbfix 1 ,
|
|
.Xr gbz80 7
|
|
.Sh HISTORY
|
|
.Nm
|
|
was created by
|
|
.An stag019
|
|
to be included in RGBDS.
|
|
It is now maintained by a number of contributors at
|
|
.Lk https://github.com/rednex/rgbds .
|