Files
rgbds/README.rst
ISSOtm 4ce4fdec71 Mention setting CMAKE_BUILD_TYPE to Release when using CMake
Not *necessary*, but if you don't know better, you should probably use it.
Fixes rgbds-www#9
2020-10-13 11:37:25 +02:00

112 lines
3.5 KiB
ReStructuredText
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
RGBDS
=====
RGBDS (Rednex Game Boy Development System) is a free assembler/linker package
for the Game Boy and Game Boy Color. It consists of:
- rgbasm (assembler)
- rgblink (linker)
- rgbfix (checksum/header fixer)
- rgbgfx (PNGtoGame Boy graphics converter)
This is a fork of the original RGBDS which aims to make the programs more like
other UNIX tools.
This toolchain is maintained on `GitHub <https://github.com/rednex/rgbds>`__.
The documentation of this toolchain can be viewed online
`here <https://rgbds.gbdev.io/docs/>`__, it is generated from the man pages
found in this repository.
1. Installing RGBDS
-------------------
The `installation procedure <https://rgbds.gbdev.io/install>`__ is available
online for various platforms. `Building from source <https://rgbds.gbdev.io/install/source>`__
is possible using ``make`` or ``cmake``; follow the link for more detailed instructions.
.. code:: sh
make
sudo make install
.. code:: sh
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
2. RGBDS Folder Organization
----------------------------
The RGBDS source code file structure somewhat resembles the following:
::
.
├── .github/
│   ├── actions/
│   │   └── ...
│   └── workflows/
│      └── ...
├── contrib/
│   └── ...
├── include/
│   └── ...
├── src/
│   ├── asm/
│   │   └── ...
│   ├── extern/
│   │   └── ...
│   ├── fix/
│   │   └── ...
│   ├── gfx/
│   │   └── ...
│   ├── link/
│   │   └── ...
│   ├── CMakeLists.txt
│   └── ...
├── test/
│   ├── ...
│ └── run-tests.sh
├── CMakeLists.txt
├── Makefile
└── README.rst
- ``.github/`` - files and scripts related to the integration of the RGBDS codebase with
GitHub.
- ``contrib/`` - scripts and other resources which may be useful to users and developers of
RGBDS.
- ``include/`` - header files for each respective C files in `src`.
- ``src/`` - source code and manual pages for RGBDS.
* Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm -> ``src/asm/``, for example). ``src/extern/`` contains code imported from external sources.
- ``test/`` - testing framework used to verify that changes to the code don't break or modify the behavior of RGBDS.
3. History
----------
- Around 1997, Carsten Sørensen (AKA SurfSmurf) writes ASMotor as a
general-purpose assembler/linker system for DOS/Win32
- Around 1999, Justin Lloyd (AKA Otaku no Zoku) adapts ASMotor to read and
produce GBZ80 assembly/machine code, and releases this version as RGBDS.
- 2009, Vegard Nossum adapts the code to be more UNIX-like and releases
this version as rgbds-linux on
`GitHub <https://github.com/vegard/rgbds-linux>`__.
- 2010, Anthony J. Bentley forks that repository. The fork becomes the reference
implementation of rgbds.
- 2017, Bentley's repository is moved to a neutral name.
- 2018, codebase relicensed under the MIT license.
- 2020, repository is moved to the `gbdev <https://github.com/gbdev>`__ organisation. The `rgbds.gbdev.io <https://rgbds.gbdev.io>`__ website serving documentation and downloads is created.