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This fixes a zip/platform artifact. Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
37 lines
1.3 KiB
HTML
37 lines
1.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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<HTML>
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<HEAD>
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<TITLE>xAsm Usage</TITLE>
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</HEAD>
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<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
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<I><H2>xAsm Usage</H2></I><HR>
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<TABLE BORDER=0 BGCOLOR="Black" CELLPADDING=8 WIDTH="50%">
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<TR>
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<TD><FONT COLOR="#00FF00">
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<PRE>C:\>xAsm [options] asmfile</PRE>
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</FONT></TD>
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</TR>
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</TABLE>
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Options are preceded by a dash (-) and go as follows:<BR>
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<BR>
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<PRE> o<B>objectfile</B> : Write an <A HREF="../rgb0.htm">object-file</A> for <A HREF="../link.htm">xLink</A>
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i<B>path</B> : Add an extra include-path
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h : Short help text
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e<B>(l|b)</B> : Change endianness (CAUTION!)
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g<B>ASCI</B> : Change the four characters used for Gameboy graphics
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constants (default is <B>0123</B>)
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b<B>AS</B> : Change the two characters used for binary constants
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(default is <B>0123</B>)
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z<B>HX</B> : Set the byte value (hex format) used for uninitialised data (default is ? for random)
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</PRE>
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<H3>See also:</H3>
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<UL>
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<LI><A HREF="opt.htm">Changing options while assembling</A>
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</UL>
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<BR><HR>
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<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 08 October 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>
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