Files
rgbds/include/gfx/flip.hpp

24 lines
747 B
C++

// SPDX-License-Identifier: MIT
#ifndef RGBDS_GFX_FLIP_HPP
#define RGBDS_GFX_FLIP_HPP
#include <array>
#include <stdint.h>
// Flipping tends to happen fairly often, so take a bite out of dcache to speed it up
static std::array<uint16_t, 256> flipTable = ([]() constexpr {
std::array<uint16_t, 256> table{};
for (uint16_t i = 0; i < table.size(); ++i) {
// To flip all the bits, we'll flip both nibbles, then each nibble half, etc.
uint16_t byte = i;
byte = (byte & 0b0000'1111) << 4 | (byte & 0b1111'0000) >> 4;
byte = (byte & 0b0011'0011) << 2 | (byte & 0b1100'1100) >> 2;
byte = (byte & 0b0101'0101) << 1 | (byte & 0b1010'1010) >> 1;
table[i] = byte;
}
return table;
})();
#endif // RGBDS_GFX_FLIP_HPP