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This requires a LOT of tricky code, mostly due to the format itself being, er, not the most straightforward. Everything is converted to existing RGBLINK concepts (sections, patches, etc.), so the core code is essentially unchanged. (A couple of genuine RGBLINK bugs were uncovered along the way, so some of the core code *is* changed, notably regarding `SECTION FRAGMENT`s.) All of this code was clean-roomed, so SDCC's GPLv2 license does not apply.
3 lines
80 B
Plaintext
3 lines
80 B
Plaintext
error: v1: VRAM bank 1 can't be used with option -d
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