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- Fix logic for color set comparison (which affects sorting them) - Prune color sets which are proper subsets of newly-encountered ones (a comment implied we were already doing this, but we weren't) - Add more verbose logging to debug this behavior
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
// SPDX-License-Identifier: MIT
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#include "gfx/color_set.hpp"
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#include <algorithm>
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#include <iterator>
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#include <stdint.h>
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#include <stdlib.h>
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#include <utility>
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#include "helpers.hpp"
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void ColorSet::add(uint16_t color) {
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size_t i = 0;
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// Seek the first slot greater than the new color
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// (A linear search is better because we don't store the array size,
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// and there are very few slots anyway)
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while (_colorIndices[i] < color) {
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++i;
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if (i == _colorIndices.size()) {
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// We reached the end of the array without finding the color, so it's a new one.
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return;
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}
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}
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// If we found it, great! Nothing else to do.
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if (_colorIndices[i] == color) {
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return;
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}
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// Swap entries until the end
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while (_colorIndices[i] != UINT16_MAX) {
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std::swap(_colorIndices[i], color);
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++i;
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if (i == _colorIndices.size()) {
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// The set is full, but doesn't include the new color.
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return;
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}
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}
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// Write that last one into the new slot
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_colorIndices[i] = color;
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}
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ColorSet::ComparisonResult ColorSet::compare(ColorSet const &other) const {
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// This algorithm works because the sets are sorted numerically
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assume(std::is_sorted(RANGE(_colorIndices)));
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assume(std::is_sorted(RANGE(other._colorIndices)));
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auto self_item = begin(), other_item = other.begin();
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auto const self_end = end(), other_end = other.end();
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bool self_has_unique = false, other_has_unique = false;
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while (self_item != self_end && other_item != other_end) {
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if (*self_item < *other_item) {
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// *self_item is not in other, so self cannot be a strict subset of other
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self_has_unique = true;
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++self_item;
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} else if (*self_item > *other_item) {
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// *other_item is not in self, so self cannot be a strict superset of other
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other_has_unique = true;
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++other_item;
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} else {
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// *self_item == *other_item, so continue comparing
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++self_item;
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++other_item;
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}
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// Early return optimization: we already know self and other are incomparable
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if (self_has_unique && other_has_unique) {
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return INCOMPARABLE;
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}
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}
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// Check if either color set has unique items remaining after one set has been fully iterated
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if (self_item != self_end) {
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self_has_unique = true;
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}
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if (other_item != other_end) {
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other_has_unique = true;
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}
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return self_has_unique ? other_has_unique ? INCOMPARABLE : STRICT_SUPERSET : SUBSET_OR_EQUAL;
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}
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size_t ColorSet::size() const {
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return std::distance(RANGE(*this));
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}
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bool ColorSet::empty() const {
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return _colorIndices[0] == UINT16_MAX;
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}
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auto ColorSet::begin() const -> decltype(_colorIndices)::const_iterator {
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return _colorIndices.begin();
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}
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auto ColorSet::end() const -> decltype(_colorIndices)::const_iterator {
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return std::find(RANGE(_colorIndices), UINT16_MAX);
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}
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