Files
rgbds/include/gfx/pal_packing.hpp
ISSOtm 8c62e80c18 Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
        "plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out

More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
  use cases like gb-open-world)
- Quantization?

Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)

...and performance remains to be checked.
We need to set up some tests, honestly.
2022-07-02 17:04:17 +02:00

33 lines
609 B
C++

/*
* This file is part of RGBDS.
*
* Copyright (c) 2022, Eldred Habert and RGBDS contributors.
*
* SPDX-License-Identifier: MIT
*/
#ifndef RGBDS_GFX_PAL_PACKING_HPP
#define RGBDS_GFX_PAL_PACKING_HPP
#include <tuple>
#include <vector>
#include "defaultinitalloc.hpp"
#include "gfx/main.hpp"
class Palette;
class ProtoPalette;
namespace packing {
/**
* Returns which palette each proto-palette maps to, and how many palettes are necessary
*/
std::tuple<DefaultInitVec<size_t>, size_t>
overloadAndRemove(std::vector<ProtoPalette> const &protoPalettes);
}
#endif /* RGBDS_GFX_PAL_PACKING_HPP */