Files
rgbds/include/gfx/pal_packing.hpp
Sylvie 9783671399 Simplify some C++ abstractions (#1518)
* Remove namespaces
* Prefer `bool operator==`, not `friend auto operator==`
* Prefer not to use `using`
* Use a `constexpr` function instead of a template for `flipTable`
2024-09-26 00:07:27 -04:00

21 lines
456 B
C++

/* SPDX-License-Identifier: MIT */
#ifndef RGBDS_GFX_PAL_PACKING_HPP
#define RGBDS_GFX_PAL_PACKING_HPP
#include <tuple>
#include <vector>
#include "defaultinitvec.hpp"
struct Palette;
class ProtoPalette;
/*
* Returns which palette each proto-palette maps to, and how many palettes are necessary
*/
std::tuple<DefaultInitVec<size_t>, size_t>
overloadAndRemove(std::vector<ProtoPalette> const &protoPalettes);
#endif // RGBDS_GFX_PAL_PACKING_HPP