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rgbds/include/link/symbol.hpp
2023-11-07 21:45:56 +01:00

57 lines
1.4 KiB
C++

/* SPDX-License-Identifier: MIT */
// Declarations manipulating symbols
#ifndef RGBDS_LINK_SYMBOL_H
#define RGBDS_LINK_SYMBOL_H
// GUIDELINE: external code MUST NOT BE AWARE of the data structure used!
#include <stdint.h>
#include "linkdefs.hpp"
struct FileStackNode;
struct Symbol {
// Info contained in the object files
char *name;
enum ExportLevel type;
char const *objFileName;
struct FileStackNode const *src;
int32_t lineNo;
int32_t sectionID;
union {
// Both types must be identical
int32_t offset;
int32_t value;
};
// Extra info computed during linking
struct Section *section;
};
/*
* Execute a callback for each symbol currently registered.
* This is done to avoid exposing the data structure in which symbol are stored.
* @param callback The function to call for each symbol;
* the first argument will be a pointer to the symbol,
* the second argument will be the pointer `arg`.
* @param arg A pointer which will be passed to all calls to `callback`.
*/
void sym_ForEach(void (*callback)(struct Symbol *, void *), void *arg);
void sym_AddSymbol(struct Symbol *symbol);
/*
* Finds a symbol in all the defined symbols.
* @param name The name of the symbol to look for
* @return A pointer to the symbol, or NULL if not found.
*/
struct Symbol *sym_GetSymbol(char const *name);
/*
* `free`s all symbol memory that was allocated.
*/
void sym_CleanupSymbols(void);
#endif // RGBDS_LINK_SYMBOL_H