Files
rgbds/include/version.h
ISSOtm 8c62e80c18 Reimplement basic RGBGFX features in C++
Currently missing from the old version:
- `-f` ("fixing" the input image to be indexed)
- `-m` (the code for detecting mirrored tiles is missing, but all of the
        "plumbing" is otherwise there)
- `-C`
- `-d`
- `-x` (though I need to check the exact functionality the old one has)
- Also the man page is still a draft and needs to be fleshed out

More planned features are not implemented yet either:
- Explicit palette spec
- Better error messages, also error "images"
- Better 8x16 support, as well as other "dedup unit" sizes
- Support for arbitrary number of palettes & colors per palette
- Other output formats (for example, a "full" palette map for "streaming"
  use cases like gb-open-world)
- Quantization?

Some things may also be bugged:
- Transparency support
- Tile offsets (not exposed yet)
- Tile counts per bank (not exposed yet)

...and performance remains to be checked.
We need to set up some tests, honestly.
2022-07-02 17:04:17 +02:00

27 lines
441 B
C

/*
* This file is part of RGBDS.
*
* Copyright (c) 2017-2021, Antonio Nino Diaz and RGBDS contributors.
*
* SPDX-License-Identifier: MIT
*/
#ifndef EXTERN_VERSION_H
#define EXTERN_VERSION_H
#ifdef __cplusplus
extern "C" {
#endif
#define PACKAGE_VERSION_MAJOR 0
#define PACKAGE_VERSION_MINOR 5
#define PACKAGE_VERSION_PATCH 2
char const *get_package_version_string(void);
#ifdef __cplusplus
}
#endif
#endif /* EXTERN_VERSION_H */