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The code comes from the RGBDS source and documentation zip files found on this website: http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/ The same website reports: "Best of all, it’s free! That’s right! Free! The executables are free to use, either for personal hobby use, or full blown commercial productions — I know of at least a dozen commercial games you can purchase that are written with RGBDS — and the source code is free to modify. "The only thing I ask is that you do not charge for either distributing the executables or source code, and any derivative works you give credit to the original authors of the tools. That means you have to say “Thanks” to the original authors SurfSmurf and Otaku." Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
37 lines
1.0 KiB
HTML
37 lines
1.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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<HTML>
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<HEAD>
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<TITLE>xAsm OPT</TITLE>
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</HEAD>
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<BODY BGCOLOR="#692764" TEXT="#F5A0D8" LINK="#8AAEE6" VLINK="#2B9DA4" ALINK="#95F0DA">
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<I><H2>OPT
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</H2></I>
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<HR>
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<P>OPT can be used to change <I>some</I> of the options during assembling you source instead of defining them on the commandline.<BR>
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<P>OPT takes a comma-seperated list of options as its argument:
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<P><TABLE BORDER=0 BGCOLOR="Black" CELLPADDING=8 WIDTH="50%">
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<TR>
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<TD><FONT COLOR="#00FF00">
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<PRE> PUSHO
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OPT g.oOX ;Set the GB graphics constants to use these characters
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DW `..ooOOXX
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POPO
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DW `00112233</PRE>
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</FONT></TD>
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</TR>
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</TABLE>
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<P>The options that OPT can modify are currently: <B>b, e and g</B>
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<H3>See also:</H3>
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<UL>
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<LI><A HREF="usage.htm">Usage</A>
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<LI><A HREF="popo.htm">The option stack</A>
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</UL>
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<BR><HR>
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<FONT SIZE="-1"><I><P ALIGN=RIGHT>Last updated 20 July 1997 by <A HREF="mailto:surfsmurf@matilde.demon.co.uk">Carsten Sorensen</A></P></I></FONT>
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