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rgbds/src/ASM/STDMAKE
Carsten Sorensen e895832b2b Initial revision: imported RGBDS source code
The code comes from the RGBDS source and documentation zip files found
on this website:

http://www.otakunozoku.com/1999/08/01/rednex-gameboy-development-system/

The same website reports:

	"Best of all, it’s free! That’s right! Free! The executables
	are free to use, either for personal hobby use, or full blown
	commercial productions — I know of at least a dozen commercial
	games you can purchase that are written with RGBDS — and the
	source code is free to modify.

	"The only thing I ask is that you do not charge for either
	distributing the executables or source code, and any derivative
	works you give credit to the original authors of the tools.
	That means you have to say “Thanks” to the original authors
	SurfSmurf and Otaku."

Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
2009-06-11 06:00:24 +02:00

40 lines
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CC = wcc386 $(COPT) /d$(TARGET_SYSTEM)
all: $(EXE)
$(EXE): $(OBJS)
%create link.lnk
!ifeq TARGET DOS
%append link.lnk system pmodew
!endif
!ifeq TARGET WIN95
%append link.lnk system nt
!endif
%append link.lnk option map
%append link.lnk option stack=256k
%append link.lnk debug watcom all
%append link.lnk name $(EXE)
for %i in ($(OBJS)) do %append link.lnk file $(OBJDIR)\%i
wlink @link.lnk
!ifeq TARGET DOS
d:\code\pmodew\pmwsetup /B0 $(EXE)
!endif
.c.obj: .AUTODEPEND
$(CC) -fo=$(OBJDIR)$^. $[@
.y.c:
$(BISON) -o $^. $[.
asmy.y: ..\yaccprt1.y ..\yaccprt3.y yaccprt2.y yaccprt4.y
copy ..\yaccprt1.y+yaccprt2.y+..\yaccprt3.y+yaccprt4.y asmy.y
clean: .SYMBOLIC
del $(OBJDIR)*.obj
del asmy.*
del *.err
del $(EXE)
del *.map
del link.lnk