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rgbds/README.rst
Rangi 5711c088e5 Add exact dates for history (#1233)
Citations (I think these would be excessive in the readme itself, but maybe the dates could have links?):

- Carsten Sørensen's ASMotor: <http://otakunozoku.com/RGBDSdocs/geninfo.htm>
- Justin Lloyd's RGBDS: <http://otakunozoku.com/rednex-gameboy-development-system/>
- Vegard Nossum's rgbds-linux: <e895832b2b>
- Anthony J. Bentley's fork: <https://github.com/bentley/rgbds_/commits/?after=60451fd41fc6dd0446798c8598f5effaacc2d065+69> (prior to <https://gbdev.gg8.se/forums/viewtopic.php?id=81>)
- Rednex move: <0588e42520>
- MIT relicensing: <1a5c423984>
- Gbdev move: <6eb284f99e>

The "neutral name" is clarified as Rednex, since we still use that name elsewhere in the readme, the sidebar, etc.
2023-11-08 21:25:27 +01:00

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RGBDS
=====
RGBDS (Rednex Game Boy Development System) is a free assembler/linker package
for the Game Boy and Game Boy Color. It consists of:
- rgbasm (assembler)
- rgblink (linker)
- rgbfix (checksum/header fixer)
- rgbgfx (PNGtoGame Boy graphics converter)
This is a fork of the original RGBDS which aims to make the programs more like
other UNIX tools.
This toolchain is maintained `on GitHub <https://github.com/gbdev/rgbds>`__.
The documentation of this toolchain can be viewed online `here <https://rgbds.gbdev.io/docs/>`__.
It is generated from the man pages found in this repository.
The source code of the website itself is on GitHub as well under the repo
`rgbds-www <https://github.com/gbdev/rgbds-www>`__.
If you want to contribute or maintain RGBDS, and have questions regarding the code, its
organisation, etc. you can find the maintainers `on GBDev <https://gbdev.io/chat>`__ or
via mail at ``rgbds at gbdev dot io``.
1. Installing RGBDS
-------------------
The `installation procedure <https://rgbds.gbdev.io/install>`__ is available
online for various platforms. `Building from source <https://rgbds.gbdev.io/install/#building-from-source>`__
is possible using ``make`` or ``cmake``; follow the link for more detailed instructions.
.. code:: sh
make
sudo make install
.. code:: sh
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
2. RGBDS Folder Organization
----------------------------
The RGBDS source code file structure somewhat resembles the following:
::
.
├── .github/
│ ├── actions/
│ │ └── ...
│ └── workflows/
│ └── ...
├── contrib/
│ ├── zsh_compl/
│ │ └── ...
│ └── ...
├── include/
│ └── ...
├── man/
│ └── ...
├── src/
│ ├── asm/
│ │ └── ...
│ ├── extern/
│ │ └── ...
│ ├── fix/
│ │ └── ...
│ ├── gfx/
│ │ └── ...
│ ├── link/
│ │ └── ...
│ ├── CMakeLists.txt
│ └── ...
├── test/
│ ├── ...
│ └── run-tests.sh
├── .clang-format
├── CMakeLists.txt
├── Makefile
└── README.rst
.. |clang-format| replace:: ``clang-format``
.. _clang-format: https://clang.llvm.org/docs/ClangFormat.html
- ``.github/`` - files and scripts related to the integration of the RGBDS codebase with
GitHub.
* ``actions/`` - scripts used by workflow files.
* ``workflows/`` - CI workflow description files.
- ``contrib/`` - scripts and other resources which may be useful to users and developers of
RGBDS.
* ``zsh_compl`` contains tab completion scripts for use with zsh. Put them somewhere in
your ``fpath``, and they should auto-load.
* ``bash_compl`` contains tab completion scripts for use with bash. Run them with ``source``
somewhere in your ``.bashrc``, and they should load every time you open a shell.
- ``include/`` - header files for the respective source files in `src`.
- ``man/`` - manual pages.
- ``src/`` - source code of RGBDS.
* Note that the code unique to each RGBDS tool is stored in its respective subdirectory
(rgbasm -> ``src/asm/``, for example). ``src/extern/`` contains code imported from
external sources.
- ``test/`` - testing framework used to verify that changes to the code don't break or
modify the behavior of RGBDS.
- ``.clang-format`` - code style for automated C++ formatting with |clang-format|_.
3. History
----------
- 1997-07-03: Carsten Sørensen (a.k.a. SurfSmurf) writes ASMotor as a
general-purpose assembler/linker system for DOS/Win32.
- 1999-08-01: Justin Lloyd (a.k.a. Otaku no Zoku) adapts ASMotor to read and
produce GBZ80 assembly/machine code, and releases this version as RGBDS.
- 2009-06-11: Vegard Nossum adapts the code to be more UNIX-like and releases
this version as rgbds-linux on `GitHub <https://github.com/vegard/rgbds-linux>`__.
- 2010-01-12: Anthony J. Bentley forks that repository. The fork becomes the reference
implementation of RGBDS.
- 2017-02-23: Bentley's repository is moved to a neutral name, Rednex.
- 2018-01-26: The codebase relicensed under the MIT license.
- 2020-09-15: The repository is moved to the `gbdev <https://github.com/gbdev>`__
organization. The `rgbds.gbdev.io <https://rgbds.gbdev.io>`__ website serving documentation
and downloads is created.
4. Acknowledgements
-------------------
RGBGFX generates palettes using algorithms found in the paper
`"Algorithms for the Pagination Problem, a Bin Packing with Overlapping Items" <http://arxiv.org/abs/1605.00558>`__
(`GitHub <https://github.com/pagination-problem/pagination>`__, MIT license),
by Aristide Grange, Imed Kacem, and Sébastien Martin.