forked from alterware/s1-mod
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89
src/client/game/demonware/service.hpp
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89
src/client/game/demonware/service.hpp
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#pragma once
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#include <utils/string.hpp>
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#include "servers/service_server.hpp"
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namespace demonware
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{
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class service
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{
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using callback_t = std::function<void(service_server*, byte_buffer*)>;
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uint8_t id_;
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std::string name_;
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std::mutex mutex_;
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uint8_t task_id_;
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std::map<uint8_t, callback_t> tasks_;
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public:
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virtual ~service() = default;
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service(service&&) = delete;
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service(const service&) = delete;
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service& operator=(const service&) = delete;
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service(const uint8_t id, std::string name) : id_(id), name_(std::move(name)), task_id_(0)
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{
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}
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uint8_t id() const
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{
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return this->id_;
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}
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const std::string& name() const
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{
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return this->name_;
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}
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uint8_t task_id() const
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{
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return this->task_id_;
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}
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virtual void exec_task(service_server* server, const std::string& data)
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{
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std::lock_guard<std::mutex> _(this->mutex_);
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byte_buffer buffer(data);
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buffer.read_byte(&this->task_id_);
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const auto& it = this->tasks_.find(this->task_id_);
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if (it != this->tasks_.end())
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{
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#ifdef DEBUG
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printf("[DW] %s: executing task '%d'\n", name_.data(), this->task_id_);
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#endif
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it->second(server, &buffer);
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}
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else
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{
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printf("[DW] %s: missing task '%d'\n", name_.data(), this->task_id_);
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// return no error
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server->create_reply(this->task_id_)->send();
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}
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}
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protected:
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template <typename Class, typename T, typename... Args>
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void register_task(const uint8_t id, T (Class::* callback)(Args ...) const)
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{
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this->tasks_[id] = [this, callback](Args ... args) -> T
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{
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return (reinterpret_cast<Class*>(this)->*callback)(args...);
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};
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}
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template <typename Class, typename T, typename... Args>
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void register_task(const uint8_t id, T (Class::* callback)(Args ...))
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{
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this->tasks_[id] = [this, callback](Args ... args) -> T
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{
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return (reinterpret_cast<Class*>(this)->*callback)(args...);
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};
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}
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};
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}
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