maint: update

This commit is contained in:
2025-01-30 13:22:45 +01:00
parent 4dd9eb2419
commit 6217a48a0d
18 changed files with 419 additions and 95 deletions

View File

@ -0,0 +1,181 @@
#include <std_include.hpp>
#include <game/game.hpp>
#include "sv_game.hpp"
#include <component/console.hpp>
#include <utils/string.hpp>
namespace game::engine
{
char* SV_ExpandNewlines(char* in)
{
static char string[1024];
unsigned int l = 0;
while (*in && l < sizeof(string) - 3)
{
if (*in == '\n')
{
string[l++] = '\\';
string[l++] = 'n';
}
else
{
if (*in != '\x14' && *in != '\x15')
{
string[l++] = *in;
}
}
++in;
}
string[l] = '\0';
return string;
}
void SV_CullIgnorableServerCommands(mp::client_t* client)
{
int to = client->reliableSent + 1;
for (int from = to; from <= client->reliableSequence; ++from)
{
int from_index = from & 0x7F;
assert(client->netBuf.reliableCommandInfo[from_index].time >= 0);
if (client->netBuf.reliableCommandInfo[from_index].type)
{
int to_index = to & 0x7F;
if (to_index != from_index)
{
client->netBuf.reliableCommandInfo[to_index] = client->netBuf.reliableCommandInfo[from_index];
}
++to;
}
}
client->reliableSequence = to - 1;
}
void SV_DelayDropClient(mp::client_t* drop, const char* reason)
{
assert(drop);
assert(reason);
assert(drop->header.state != mp::CS_FREE);
if (drop->header.state == mp::CS_ZOMBIE)
{
#ifdef _DEBUG
console::info("(drop->dropReason) = %s", drop->dropReason);
#endif
}
else if (!drop->dropReason)
{
drop->dropReason = reason;
}
}
void SV_AddServerCommand(mp::client_t* client, svscmd_type type, const char* cmd)
{
static_assert(offsetof(mp::client_t, netBuf.reliableCommandInfo[0].cmd) == 0xC44);
if (client->testClient == TC_BOT)
{
return;
}
if (client->reliableSequence - client->reliableAcknowledge < 64 && client->header.state == mp::CS_ACTIVE || (SV_CullIgnorableServerCommands(client), type))
{
int len = static_cast<int>(std::strlen(cmd)) + 1;
int to = SV_CanReplaceServerCommand(client, reinterpret_cast<const unsigned char*>(cmd), len);
if (to < 0)
{
++client->reliableSequence;
}
else
{
int from = to + 1;
while (from <= client->reliableSequence)
{
client->netBuf.reliableCommandInfo[to & 0x7F] = client->netBuf.reliableCommandInfo[from & 0x7F];
++from;
++to;
}
}
if (client->reliableSequence - client->reliableAcknowledge == 129)
{
#ifdef _DEBUG
console::info("===== pending server commands =====\n");
int i = 0;
for (i = client->reliableAcknowledge + 1; i <= client->reliableSequence; ++i)
{
console::info("cmd %5d: %8d: %s\n", i, client->netBuf.reliableCommandInfo[i & 0x7F].time, client->netBuf.reliableCommandInfo[i & 0x7F].cmd);
}
console::info("cmd %5d: %8d: %s\n", i, *game::mp::serverTime, cmd);
#endif
NET_OutOfBandPrint(NS_SERVER, &client->header.netchan.remoteAddress, "disconnect");
SV_DelayDropClient(client, "EXE_SERVERCOMMANDOVERFLOW");
type = SV_CMD_RELIABLE;
cmd = utils::string::va("%c \"EXE_SERVERCOMMANDOVERFLOW\"", 'r');
}
int index = client->reliableSequence & 0x7F;
MSG_WriteReliableCommandToBuffer(cmd, client->netBuf.reliableCommandInfo[index].cmd, sizeof(client->netBuf.reliableCommandInfo[index].cmd));
client->netBuf.reliableCommandInfo[index].time = *game::mp::serverTime;
client->netBuf.reliableCommandInfo[index].type = type;
}
}
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...)
{
mp::client_t* client;
int j, len;
va_list va;
const auto server_command_buf_large = std::make_unique<char[]>(0x20000);
va_start(va, fmt);
len = vsnprintf_s(server_command_buf_large.get(), 0x20000, _TRUNCATE, fmt, va);
va_end(va);
assert(len >= 0);
if (cl)
{
SV_AddServerCommand(cl, type, server_command_buf_large.get());
return;
}
if (environment::is_dedi() && !std::strncmp(server_command_buf_large.get(), "print", 5))
{
console::info("broadcast: %s\n", SV_ExpandNewlines(server_command_buf_large.get()));
}
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
for (j = 0, client = mp::svs_clients; j < sv_maxclients->current.integer; j++, client++)
{
if (client->header.state < mp::CS_CLIENTLOADING)
{
continue;
}
SV_AddServerCommand(client, type, server_command_buf_large.get());
}
}
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text)
{
[[maybe_unused]] const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
if (clientNum == -1)
{
SV_SendServerCommand(nullptr, type, "%s", text);
return;
}
assert(sv_maxclients->current.integer >= 1 && sv_maxclients->current.integer <= 18);
assert(static_cast<unsigned>(clientNum) < sv_maxclients->current.unsignedInt);
SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
}
}

View File

@ -0,0 +1,7 @@
#pragma once
namespace game::engine
{
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text);
}

View File

@ -855,10 +855,11 @@ namespace game
int readcount;
int bit;
int lastEntityRef;
netsrc_t targetLocalNetID;
int useZlib;
};
static_assert(sizeof(msg_t) == 0x38);
enum errorParm
{
ERR_FATAL = 0,
@ -1416,8 +1417,44 @@ namespace game
static_assert(sizeof(pml_t) == 0x130);
struct netProfilePacket_t
{
int iTime;
int iSize;
int bFragment;
};
struct netProfileStream_t
{
netProfilePacket_t packets[60];
int iCurrPacket;
int iBytesPerSecond;
int iLastBPSCalcTime;
int iCountedPackets;
int iCountedFragments;
int iFragmentPercentage;
int iLargestPacket;
int iSmallestPacket;
};
struct netProfileInfo_t
{
netProfileStream_t send;
netProfileStream_t recieve;
};
namespace mp
{
enum
{
CS_FREE = 0x0,
CS_ZOMBIE = 0x1,
CS_RECONNECTING = 0x2,
CS_CONNECTED = 0x3,
CS_CLIENTLOADING = 0x4,
CS_ACTIVE = 0x5,
};
struct cachedSnapshot_t
{
int archivedFrame;
@ -1470,33 +1507,141 @@ namespace game
{
};
struct netchan_t
{
int outgoingSequence;
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_s remoteAddress;
int fragmentSequence;
int fragmentLength;
char* fragmentBuffer;
int fragmentBufferSize;
int unsentFragments;
int unsentFragmentStart;
int unsentLength;
char* unsentBuffer;
int unsentBufferSize;
netProfileInfo_t prof;
};
struct clientHeader_t
{
int state;
char __pad0[36];
netadr_s remoteAddress;
}; // size = ?
int sendAsActive;
int deltaMessage;
int rateDelayed;
int hasAckedBaselineData;
int hugeSnapshotSent;
netchan_t netchan;
float predictedOrigin[3];
int predictedOriginServerTime;
int migrationState;
unsigned int predictedVehicleSplineId;
int predictedVehicleTargetEntity;
float predictedVehicleOrigin[3];
int predictedVehicleServerTime;
int ackedMessage[32];
unsigned int ackedMessageCount;
int sentMessage[32];
int wasKillcam[32];
unsigned int sendMessageCount;
bool overrideDeltaMessage;
int overrideSequenceNumber;
int sequenceResume;
int isInKillcam;
};
struct svscmd_info_t
{
int time;
int type;
char cmd[1024];
};
static_assert(sizeof(svscmd_info_t) == 0x408);
struct client_net_buffers_t
{
svscmd_info_t reliableCommandInfo[128];
char netchanOutgoingBuffer[131072];
char netchanIncomingBuffer[2048];
};
struct usercmd_s
{
int serverTime;
unsigned int buttons;
int angles[3];
Weapon weapon;
Weapon offHand;
char forwardmove;
char rightmove;
unsigned __int16 airburstMarkDistance;
__int16 meleeChargeEnt;
unsigned __int8 meleeChargeDist;
char selectedLoc[2];
unsigned __int8 selectedLocAngle;
char remoteControlAngles[2];
char remoteControlMove[3];
unsigned int sightedClientsMask;
unsigned __int16 spawnTraceEntIndex;
unsigned int sightedSpawnsMask[2];
unsigned int partialSightedSpawnsMask[2];
};
static_assert(sizeof(usercmd_s) == 0x44);
struct client_t
{
clientHeader_t header;
char __pad0[3044];
const char* dropReason;
char userinfo[0x400];
int reliableSequence;
int reliableAcknowledge;
char __pad1[265864];
int reliableSent;
int messageAcknowledge;
int largeCommandSequence;
int gamestateMessageNum;
int challenge;
client_net_buffers_t netBuf;
int cumulThinkTime;
int beginCmdIndex;
int currCmdIndex;
usercmd_s lastUsercmd;
usercmd_s cmds[8];
int lastClientCommand;
gentity_s* gentity; // 268976
char name[32]; // 268984
char __pad2[8];
char name[32];
int lastPacketTime;
int lastConnectTime;
int nextSnapshotTime; // 269024
char __pad3[544];
char __pad3[532];
int pureAuthentic;
unsigned int streamSyncWaitBits;
unsigned int streamSyncWaitTimeout;
LiveClientDropType liveDropRequest; // 269572
char __pad4[24];
TestClientType testClient; // 269600
char __pad5[391700];
}; // size = 661304
static_assert(offsetof(client_t, header.netchan.unsentFragments) == 0x54);
static_assert(offsetof(client_t, header.migrationState) == 0x660);
static_assert(offsetof(client_t, userinfo) == 0x820);
static_assert(offsetof(client_t, reliableSequence) == 0xC20);
static_assert(offsetof(client_t, reliableAcknowledge) == 0xC24);
static_assert(offsetof(client_t, reliableSent) == 0xC28);
static_assert(offsetof(client_t, messageAcknowledge) == 0xC2C);
static_assert(offsetof(client_t, largeCommandSequence) == 0xC30);
static_assert(offsetof(client_t, lastUsercmd) == 0x41848);
static_assert(offsetof(client_t, lastClientCommand) == 0x41AAC);
static_assert(offsetof(client_t, gentity) == 0x41AB0);
static_assert(offsetof(client_t, name) == 0x41AB8);
static_assert(offsetof(client_t, lastPacketTime) == 0x41AD8);
static_assert(offsetof(client_t, nextSnapshotTime) == 0x41AE0);
static_assert(offsetof(client_t, pureAuthentic) == 0x41CF8);
static_assert(offsetof(client_t, liveDropRequest) == 0x41D04);
static_assert(offsetof(client_t, testClient) == 0x41D20);
static_assert(sizeof(client_t) == 0xA1738);
@ -1508,7 +1653,9 @@ namespace game
{
char __pad[56135];
int flags; // 56136
};
}; // Incomplete
static_assert(offsetof(gclient_s, flags) == 56136);
struct gentity_s
{

View File

@ -184,7 +184,7 @@ namespace game
WEAK symbol<void(mp::client_t* client)> SV_DropClient{0, 0x140438A30};
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x15121D8E6};
WEAK symbol<void(int localClientNum)> SV_FastRestart{0, 0x1404374E0};
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x1403F3A70, 0x14043E120};
WEAK symbol<int(mp::client_t* client, const unsigned char* cmd, int cmdSize)> SV_CanReplaceServerCommand{0x0, 0x140441A00};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x14043E1E0};
WEAK symbol<int(int clientNum)> SV_GetClientPing{0, 0x14043E1C0};
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x1403F3AB0, 0x14043E260};
@ -221,6 +221,8 @@ namespace game
WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x1403793B0, 0x1404C9E60};
WEAK symbol<void(const char* pszCommand, char* pszBuffer, int iBufferSize)> MSG_WriteReliableCommandToBuffer{0x0, 0x1403E1090};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14059C5C0, 0x1406FD930};
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x14059CD00, 0x1406FE070};