forked from alterware/s1-mod
mods: untested code (YOLO)
This commit is contained in:
@ -36,13 +36,13 @@ namespace dvars
|
||||
|
||||
game::dvar_t* r_fullbright = nullptr;
|
||||
|
||||
game::dvar_t* cg_legacyCrashHandling = nullptr;
|
||||
|
||||
game::dvar_t* sv_cheats = nullptr;
|
||||
|
||||
game::dvar_t* com_developer = nullptr;
|
||||
game::dvar_t* com_developer_script = nullptr;
|
||||
|
||||
game::dvar_t** fs_gameDirVar = nullptr;
|
||||
|
||||
std::string get_dvar_string(const std::string& dvar)
|
||||
{
|
||||
const auto* dvar_value = game::Dvar_FindVar(dvar.data());
|
||||
|
@ -35,13 +35,13 @@ namespace dvars
|
||||
|
||||
extern game::dvar_t* r_fullbright;
|
||||
|
||||
extern game::dvar_t* cg_legacyCrashHandling;
|
||||
|
||||
extern game::dvar_t* sv_cheats;
|
||||
|
||||
extern game::dvar_t* com_developer;
|
||||
extern game::dvar_t* com_developer_script;
|
||||
|
||||
extern game::dvar_t** fs_gameDirVar;
|
||||
|
||||
std::string get_dvar_string(const std::string& dvar);
|
||||
bool get_dvar_bool(const std::string& dvar);
|
||||
|
||||
|
@ -30,6 +30,13 @@ namespace game
|
||||
return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
|
||||
}
|
||||
|
||||
HANDLE Sys_OpenFileReliable(const char* filename)
|
||||
{
|
||||
return ::CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
|
||||
}
|
||||
|
||||
namespace environment
|
||||
{
|
||||
launcher::mode mode = launcher::mode::none;
|
||||
|
@ -66,6 +66,8 @@ namespace game
|
||||
|
||||
[[nodiscard]] bool VirtualLobby_Loaded();
|
||||
|
||||
[[nodiscard]] HANDLE Sys_OpenFileReliable(const char* filename);
|
||||
|
||||
[[nodiscard]] bool is_headless();
|
||||
void show_error(const std::string& text, const std::string& title = "Error");
|
||||
}
|
||||
|
@ -25,6 +25,14 @@ namespace game
|
||||
typedef void(*BuiltinMethod)(scr_entref_t);
|
||||
typedef void(*BuiltinFunction)();
|
||||
|
||||
enum ControllerIndex_t
|
||||
{
|
||||
INVALID_CONTROLLER_PORT = -1,
|
||||
CONTROLLER_INDEX_0 = 0x0,
|
||||
CONTROLLER_INDEX_FIRST = 0x0,
|
||||
CONTROLLER_INDEX_COUNT = 0x1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
VAR_UNDEFINED = 0x0,
|
||||
@ -905,6 +913,7 @@ namespace game
|
||||
DVAR_FLAG_LATCHED = 0x2,
|
||||
DVAR_FLAG_CHEAT = 0x4,
|
||||
DVAR_FLAG_REPLICATED = 0x8,
|
||||
DVAR_FLAG_SERVERINFO = 0x400,
|
||||
DVAR_FLAG_WRITE = 0x800,
|
||||
DVAR_FLAG_READ = 0x2000,
|
||||
};
|
||||
@ -923,7 +932,7 @@ namespace game
|
||||
rgb = 9 // Color without alpha
|
||||
};
|
||||
|
||||
union dvar_value
|
||||
union DvarValue
|
||||
{
|
||||
bool enabled;
|
||||
int integer;
|
||||
@ -966,9 +975,9 @@ namespace game
|
||||
unsigned int flags;
|
||||
dvar_type type;
|
||||
bool modified;
|
||||
dvar_value current;
|
||||
dvar_value latched;
|
||||
dvar_value reset;
|
||||
DvarValue current;
|
||||
DvarValue latched;
|
||||
DvarValue reset;
|
||||
dvar_limits domain;
|
||||
};
|
||||
|
||||
@ -1319,6 +1328,15 @@ namespace game
|
||||
const char *name;
|
||||
};
|
||||
|
||||
struct WeaponDef
|
||||
{};
|
||||
|
||||
struct WeaponCompleteDef
|
||||
{
|
||||
const char* szInternalName;
|
||||
WeaponDef* weapDef;
|
||||
}; // Incomplete
|
||||
|
||||
union XAssetHeader
|
||||
{
|
||||
void* data;
|
||||
@ -1443,6 +1461,31 @@ namespace game
|
||||
netProfileStream_t recieve;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DB_ZONE_COMMON = 0x1,
|
||||
DB_ZONE_UI = 0x2,
|
||||
DB_ZONE_GAME = 0x4,
|
||||
DB_ZONE_LOAD = 0x8,
|
||||
DB_ZONE_DEV = 0x10,
|
||||
DB_ZONE_BASEMAP = 0x20,
|
||||
DB_ZONE_TRANSIENT_POOL = 0x40,
|
||||
DB_ZONE_TRANSIENT_MASK = 0x40,
|
||||
DB_ZONE_CUSTOM = 0x80,
|
||||
};
|
||||
|
||||
enum FF_DIR
|
||||
{
|
||||
FFD_DEFAULT = 0x0,
|
||||
FFD_MOD_DIR = 0x1,
|
||||
FFD_USER_MAP = 0x2,
|
||||
};
|
||||
|
||||
struct Sys_File
|
||||
{
|
||||
HANDLE handle;
|
||||
};
|
||||
|
||||
namespace mp
|
||||
{
|
||||
enum
|
||||
|
@ -60,6 +60,7 @@ namespace game
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x14017E890, 0x14026FCC0};
|
||||
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x14017E750, 0x14026FB90};
|
||||
WEAK symbol<char*(const char* filename, char* buf, int size)> DB_ReadRawFile{0x140180E30, 0x140273080};
|
||||
WEAK symbol<int(XAssetType type, void** assets, int maxCount)> DB_GetAllXAssetOfType_FastFile{0x0, 0x14026F970};
|
||||
|
||||
WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140370860, 0x1404BF8B0};
|
||||
WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x140370700, 0x1404BF690};
|
||||
@ -70,7 +71,7 @@ namespace game
|
||||
WEAK symbol<void(const dvar_t* dvar, const char* string)> Dvar_SetString{0x140373DE0, 0x1404C3610};
|
||||
WEAK symbol<void(const dvar_t* dvar, bool value)> Dvar_SetBool{0x0, 0x1404C1F30};
|
||||
WEAK symbol<void(const char*, const char*, DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x1403737D0, 0x1404C2E40};
|
||||
WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x140374E10, 0x1404C47B0};
|
||||
WEAK symbol<const char*(dvar_t* dvar, DvarValue value)> Dvar_ValueToString{0x140374E10, 0x1404C47B0};
|
||||
|
||||
WEAK symbol<dvar_t*(const char* dvarName, bool value, unsigned int flags)> Dvar_RegisterBool{0x140371850, 0x1404C0BE0};
|
||||
WEAK symbol<dvar_t*(const char* dvarName, const char** valueList, int defaultIndex, unsigned int flags)> Dvar_RegisterEnum{0x140371B30, 0x1404C0EC0};
|
||||
@ -98,13 +99,13 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int, unsigned int)> GetVariable{0x0, 0x1403F3730};
|
||||
|
||||
WEAK symbol<void()> G_Glass_Update{0x14021D540, 0x1402EDEE0};
|
||||
|
||||
WEAK symbol<int(int clientNum)> G_GetClientScore{0, 0x1402F6AB0};
|
||||
WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x140274590, 0x14033FF60};
|
||||
WEAK symbol<int(playerState_s* ps, unsigned int weapon, int dualWield, int startInAltMode, int, int, int, char)> G_GivePlayerWeapon{0x1402749B0, 0x140340470};
|
||||
WEAK symbol<void(playerState_s* ps, unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x1402217F0, 0x1402F22B0};
|
||||
WEAK symbol<void(int clientNum, unsigned int weapon)> G_SelectWeapon{0x140275380, 0x140340D50};
|
||||
WEAK symbol<int(playerState_s* ps, unsigned int weapon)> G_TakePlayerWeapon{0x1402754E0, 0x1403411D0};
|
||||
WEAK symbol<void()> G_SetupLevelWeaponDef{0x0, 0x140340DE0};
|
||||
|
||||
WEAK symbol<char*(char* string)> I_CleanStr{0x140379010, 0x1404C99A0};
|
||||
|
||||
@ -113,6 +114,7 @@ namespace game
|
||||
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x14013F380, 0x140207C50};
|
||||
|
||||
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x1404459A0, 0x140562830};
|
||||
WEAK symbol<void(int localControllerIndex)> LiveStorage_StatsWriteNotNeeded{0x1402F51F0, 0x1403C3CD0};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0, 0x14048E450};
|
||||
WEAK symbol<void()> LUI_EnterCriticalSection{0, 0x1400D2B10};
|
||||
@ -226,6 +228,8 @@ namespace game
|
||||
|
||||
WEAK symbol<void(const char* pszCommand, char* pszBuffer, int iBufferSize)> MSG_WriteReliableCommandToBuffer{0x0, 0x1403E1090};
|
||||
|
||||
WEAK symbol<int(const char* s0, const char* s1, int n)> I_strnicmp{0x1403793E0, 0x1404C9E90};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14059C5C0, 0x1406FD930};
|
||||
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x14059CD00, 0x1406FE070};
|
||||
|
||||
|
Reference in New Issue
Block a user