3 Commits

Author SHA1 Message Date
m
15ec6cc13f fixes 2025-01-25 21:01:53 -06:00
m
a55f5874af map ents patch 2025-01-25 20:54:59 -06:00
m
664a6b644a basic custom fastfile support 2025-01-20 15:18:35 -06:00
55 changed files with 1571 additions and 1033 deletions

3
.gitmodules vendored
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@ -29,6 +29,9 @@
[submodule "deps/udis86"]
path = deps/udis86
url = https://github.com/vmt/udis86.git
[submodule "deps/WinToast"]
path = deps/WinToast
url = https://github.com/mohabouje/WinToast.git
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git

2
deps/GSL vendored

Submodule deps/GSL updated: 466e4ebaa5...355982daf6

1
deps/WinToast vendored Submodule

Submodule deps/WinToast added at a78ce469b4

2
deps/asmjit vendored

2
deps/gsc-tool vendored

2
deps/minhook vendored

32
deps/premake/wintoast.lua vendored Normal file
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@ -0,0 +1,32 @@
wintoast = {
source = path.join(dependencies.basePath, "WinToast"),
}
function wintoast.import()
links { "WinToast" }
wintoast.includes()
end
function wintoast.includes()
includedirs {
path.join(wintoast.source, "include"),
}
end
function wintoast.project()
project "WinToast"
language "C++"
wintoast.includes()
rapidjson.import();
files {
path.join(wintoast.source, "include/wintoastlib.h"),
path.join(wintoast.source, "src/wintoastlib.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, wintoast)

2
deps/rapidjson vendored

2
deps/zlib vendored

Submodule deps/zlib updated: 5a82f71ed1...ef24c4c750

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@ -259,7 +259,7 @@ filter "configurations:Release"
buildoptions {"/GL"}
linkoptions {"/IGNORE:4702", "/LTCG"}
defines {"NDEBUG"}
fatalwarnings {"All"}
flags {"FatalCompileWarnings"}
filter {}
filter "configurations:Debug"

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@ -1,61 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "component/console.hpp"
#include <utils/hook.hpp>
namespace weapons
{
namespace
{
void g_setup_level_weapon_def_stub()
{
game::G_SetupLevelWeaponDef();
// The count on this game seems pretty high
std::array<game::WeaponCompleteDef*, 2048> weapons{};
const auto count = game::DB_GetAllXAssetOfType_FastFile(game::ASSET_TYPE_WEAPON, (void**)weapons.data(), static_cast<int>(weapons.max_size()));
std::sort(weapons.begin(), weapons.begin() + count, [](game::WeaponCompleteDef* weapon1, game::WeaponCompleteDef* weapon2)
{
assert(weapon1->szInternalName);
assert(weapon2->szInternalName);
return std::strcmp(weapon1->szInternalName, weapon2->szInternalName) < 0;
});
#ifdef _DEBUG
console::info("Found %i weapons to precache\n", count);
#endif
for (auto i = 0; i < count; ++i)
{
#ifdef _DEBUG
console::info("Precaching weapon \"%s\"\n", weapons[i]->szInternalName);
#endif
(void)game::G_GetWeaponForName(weapons[i]->szInternalName);
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp()) return;
// Kill Scr_PrecacheItem (We are going to do this from code)
utils::hook::nop(0x1403101D0, 4);
utils::hook::set<std::uint8_t>(0x1403101D0, 0xC3);
// Load weapons from the DB
utils::hook::call(0x1402F6EF4, g_setup_level_weapon_def_stub);
utils::hook::call(0x140307401, g_setup_level_weapon_def_stub);
}
};
}
REGISTER_COMPONENT(weapons::component)

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@ -30,7 +30,8 @@ namespace binding
if (value && value < get_num_keys())
{
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
if (len < 0)
{
@ -44,7 +45,8 @@ namespace binding
value -= get_num_keys();
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, custom_binds[value].data());
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
if (len < 0)
{

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@ -13,8 +13,6 @@
#include <utils/hook.hpp>
#include <utils/string.hpp>
#define ALLOW_CUSTOM_BOT_NAMES
namespace bots
{
namespace
@ -64,6 +62,7 @@ namespace bots
return;
}
// SV_BotGetRandomName
const auto* const bot_name = game::SV_BotGetRandomName();
const auto* bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)

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@ -1,13 +1,14 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "fastfiles.hpp"
#include "game_console.hpp"
#include "scheduler.hpp"
#include "fastfiles.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -235,13 +236,15 @@ namespace command
{
if (!dvars::sv_cheats->current.enabled)
{
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return false;
}
if (ent->health < 1)
{
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You must be alive to use this command\"");
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You must be alive to use this command\"");
return false;
}
@ -579,7 +582,8 @@ namespace command
ent->flags ^= game::FL_GODMODE;
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"godmode %s\"", (ent->flags & game::FL_GODMODE) ? "^2on" : "^1off"));
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"godmode %s\"", (ent->flags & game::FL_GODMODE) ? "^2on" : "^1off"));
});
add_sv("demigod", [](game::mp::gentity_s* ent, const params_sv&)
@ -589,7 +593,8 @@ namespace command
ent->flags ^= game::FL_DEMI_GODMODE;
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"demigod mode %s\"", (ent->flags & game::FL_DEMI_GODMODE) ? "^2on" : "^1off"));
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"demigod mode %s\"", (ent->flags & game::FL_DEMI_GODMODE) ? "^2on" : "^1off"));
});
add_sv("notarget", [](game::mp::gentity_s* ent, const params_sv&)
@ -599,7 +604,8 @@ namespace command
ent->flags ^= game::FL_NOTARGET;
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"notarget %s\"", (ent->flags & game::FL_NOTARGET) ? "^2on" : "^1off"));
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"notarget %s\"", (ent->flags & game::FL_NOTARGET) ? "^2on" : "^1off"));
});
add_sv("noclip", [](game::mp::gentity_s* ent, const params_sv&)
@ -609,7 +615,8 @@ namespace command
ent->client->flags ^= 1;
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"noclip %s\"", ent->client->flags & 1 ? "^2on" : "^1off"));
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"noclip %s\"", ent->client->flags & 1 ? "^2on" : "^1off"));
});
add_sv("ufo", [](game::mp::gentity_s* ent, const params_sv&)
@ -619,7 +626,8 @@ namespace command
ent->client->flags ^= 2;
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, utils::string::va("f \"ufo %s\"", ent->client->flags & 2 ? "^2on" : "^1off"));
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
utils::string::va("f \"ufo %s\"", ent->client->flags & 2 ? "^2on" : "^1off"));
});
add_sv("give", [](game::mp::gentity_s* ent, const params_sv& params)
@ -629,7 +637,8 @@ namespace command
if (params.size() < 2)
{
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
@ -652,7 +661,8 @@ namespace command
if (params.size() < 2)
{
game::engine::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
game::SV_GameSendServerCommand(ent->s.number, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}

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@ -42,7 +42,7 @@ namespace console
{
static thread_local char buffer[0x1000];
const auto count = vsnprintf(buffer, sizeof(buffer), message, *ap);
const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
if (count < 0) return {};
return {buffer, static_cast<size_t>(count)};
@ -84,14 +84,15 @@ namespace console
void print_stub(const char* fmt, ...)
{
char buffer[4096]{};
va_list ap;
va_start(ap, fmt);
[[maybe_unused]] const auto res = vsnprintf(buffer, sizeof(buffer), fmt, ap);
va_end(ap);
char buffer[4096]{};
const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
(void)res;
print_message(buffer);
va_end(ap);
}
void append_text(const char* text)

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@ -1,16 +1,13 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "component/gsc/script_extension.hpp"
#include "network.hpp"
#include "command.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -19,6 +16,9 @@ namespace dedicated
{
namespace
{
utils::hook::detour gscr_set_dynamic_dvar_hook;
utils::hook::detour com_quit_f_hook;
const game::dvar_t* sv_lanOnly;
void init_dedicated_server()
@ -99,7 +99,8 @@ namespace dedicated
for (const auto& command : queue)
{
command::execute(command);
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, "\n");
}
}
@ -108,53 +109,49 @@ namespace dedicated
std::this_thread::sleep_for(1ms);
}
void sv_kill_server_f()
void gscr_set_dynamic_dvar()
{
game::Com_Shutdown("EXE_SERVERKILLED");
auto s = game::Scr_GetString(0);
auto* dvar = game::Dvar_FindVar(s);
if (dvar && !std::strncmp("scr_", dvar->name, 4))
{
return;
}
gscr_set_dynamic_dvar_hook.invoke<void>();
}
void start_map(const std::string& map_name)
void kill_server()
{
if (game::Live_SyncOnlineDataFlags(0) > 32)
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
scheduler::once([map_name]()
if (game::mp::svs_clients[i].header.state >= 3)
{
command::execute(std::format("map {}", map_name), false);
}, scheduler::pipeline::main, 1s);
return;
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
}
}
if (!game::SV_MapExists(map_name.c_str()))
{
console::info("Map '%s' doesn't exist.\n", map_name.c_str());
return;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(map_name) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
{
console::info("Restarting map: %s\n", map_name.c_str());
command::execute("map_restart", false);
return;
}
console::info("Starting map: %s\n", map_name.c_str());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
command::execute(utils::string::va("ui_mapname %s", map_name.c_str()), true);
game::SV_StartMapForParty(0, map_name.c_str(), false, false);
com_quit_f_hook.invoke<void>();
}
void gscr_is_using_match_rules_data_stub()
void sys_error_stub(const char* msg, ...)
{
game::Scr_AddInt(0);
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]
{
command::execute("map_rotate");
}, scheduler::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
}
@ -193,12 +190,12 @@ namespace dedicated
// Don't allow sv_hostname to be changed by the game
dvars::disable::set_string("sv_hostname");
// Stop crashing from sys_errors
utils::hook::jump(0x1404D6260, sys_error_stub);
// Hook R_SyncGpu
utils::hook::jump(0x1405A7630, sync_gpu_stub);
// Make GScr_IsUsingMatchRulesData return 0 so the game doesn't override the cfg
gsc::override_function("isusingmatchrulesdata", gscr_is_using_match_rules_data_stub);
utils::hook::jump(0x14020C6B0, init_dedicated_server);
// delay startup commands until the initialization is done
@ -208,6 +205,9 @@ namespace dedicated
utils::hook::call(0x1403CEC35, execute_console_command);
utils::hook::nop(0x1403CEC4B, 5);
// patch GScr_SetDynamicDvar to behave better
gscr_set_dynamic_dvar_hook.create(0x140312D00, &gscr_set_dynamic_dvar);
utils::hook::nop(0x1404AE6AE, 5); // don't load config file
utils::hook::nop(0x1403AF719, 5); // ^
utils::hook::set<uint8_t>(0x1403D2490, 0xC3); // don't save config file
@ -306,7 +306,7 @@ namespace dedicated
console::info("==================================\n");
// remove disconnect command
game::Cmd_RemoveCommand(751);
game::Cmd_RemoveCommand(reinterpret_cast<const char*>(751));
execute_startup_command_queue();
execute_console_command_queue();
@ -317,38 +317,8 @@ namespace dedicated
command::add("heartbeat", send_heartbeat);
}, scheduler::pipeline::main, 1s);
command::add("killserver", sv_kill_server_f);
command::add("map", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
start_map(argument[1]);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
*reinterpret_cast<int*>(0x1488692B0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x1488692B4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x1488692B8) = 0; // sv_migrate
reinterpret_cast<void(*)(int)>(0x140437460)(0); // SV_CheckLoadGame
});
command::add("fast_restart", []()
{
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
{
game::SV_FastRestart(0);
}
});
command::add("killserver", kill_server);
com_quit_f_hook.create(0x1403D08C0, &kill_server);
}
};
}

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@ -348,14 +348,15 @@ namespace demonware
return;
}
char buffer[2048]{};
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap);
va_end(ap);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
printf("%s: %s\n", function, buffer);
va_end(ap);
}
void startup_dw()

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@ -1,7 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "game/dvars.hpp"
#include "console.hpp"
@ -11,7 +11,7 @@
namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::DvarValue* value)
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
if (dvar && dvar->name == "sv_cheats"s)
{
@ -130,7 +130,7 @@ namespace dvar_cheats
const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
game::engine::SV_GameSendServerCommand(static_cast<char>(entity_num), game::SV_CMD_RELIABLE, command);
game::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command);
}
const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)

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@ -2,38 +2,65 @@
#include "loader/component_loader.hpp"
#include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
#include "console.hpp"
#include "fastfiles.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
#include <utils/string.hpp>
namespace fastfiles
{
static utils::concurrency::container<std::string> current_fastfile;
namespace
{
template <typename T>
inline void merge(std::vector<T>* target, T* source, size_t length)
{
if (source)
{
for (size_t i = 0; i < length; ++i)
{
target->push_back(source[i]);
}
}
}
template <typename T>
inline void merge(std::vector<T>* target, std::vector<T> source)
{
for (auto& entry : source)
{
target->push_back(entry);
}
}
}
namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
utils::hook::detour db_find_x_asset_header_hook;
utils::hook::detour db_read_stream_file_hook;
int db_read_stream_file_stub(int allow_abort, int finish)
{
// always use lz4 compressor type when reading stream files
*game::g_compressor = game::DB_COMPRESSOR_LZX;
return db_read_stream_file_hook.invoke<int>(allow_abort, finish);
}
void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
static std::unordered_map<std::string, std::string> zone_overrides = {};
auto override_zone_name = zone_overrides.find(zone_name);
if (override_zone_name != zone_overrides.end())
{
console::info("Overriding fastfile %s with %s\n", zone_name, override_zone_name->second.c_str());
zone_name = override_zone_name->second.c_str();
}
console::info("Loading fastfile %s\n", zone_name);
current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
@ -64,10 +91,12 @@ namespace fastfiles
const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start;
#ifdef DEBUG
if (type == game::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(name, result);
}
#endif
if (diff > 100)
{
@ -81,6 +110,223 @@ namespace fastfiles
return result;
}
utils::hook::detour db_link_xasset_entry1_hook;
game::XAssetEntry* db_link_xasset_entry1(game::XAssetType type, game::XAssetHeader* header)
{
if (type == game::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(header->scriptfile->name, *header);
}
return db_link_xasset_entry1_hook.invoke<game::XAssetEntry*>(type, header);
}
namespace mp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(rdx, 0x140809D40);
a.mov(rcx, rbp);
a.call(0x1406FE120);
a.jmp(0x140271B63);
a.bind(skip);
a.popad64();
a.mov(r13d, game::DB_ZONE_CUSTOM);
a.not_(r13d);
a.and_(esi, r13d);
a.jmp(0x140271D02);
}
}
namespace sp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(edi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.call(0x140379360);
a.xor_(ecx, ecx);
a.test(eax, eax);
a.setz(cl);
a.jmp(0x1401802D6);
a.bind(skip);
a.popad64();
a.mov(r13d, game::DB_ZONE_CUSTOM);
a.not_(r13d);
a.and_(edi, r13d);
a.jmp(0x1401803EF);
}
}
utils::hook::detour db_read_stream_file_hook;
void db_read_stream_file_stub(int a1, int a2)
{
// always use lz4 compressor type when reading stream files
*game::g_compressor = 4;
return db_read_stream_file_hook.invoke<void>(a1, a2);
}
utils::hook::detour sys_createfile_hook;
HANDLE sys_create_file(game::Sys_Folder folder, const char* base_filename)
{
const auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
const auto* fs_game = game::Dvar_FindVar("fs_game");
const std::string dir = fs_basepath ? fs_basepath->current.string : "";
const std::string mod_dir = fs_game ? fs_game->current.string : "";
const std::string name = base_filename;
if (name == "mod.ff")
{
if (!mod_dir.empty())
{
const auto path = utils::string::va("%s\\%s\\%s",
dir.data(), mod_dir.data(), base_filename);
if (utils::io::file_exists(path))
{
return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
}
return INVALID_HANDLE_VALUE;
}
return sys_createfile_hook.invoke<HANDLE>(folder, base_filename);
}
HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
{
return sys_create_file(folder, base_filename);
}
bool try_load_zone(std::string name, bool localized, bool game = false)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false);
if (game::environment::is_mp())
{
try_load_zone(language + "_"s + name + "_mp"s, false);
}
}
if (!fastfiles::exists(name))
{
return false;
}
game::XZoneInfo info{};
info.name = name.data();
info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
return true;
}
void load_pre_gfx_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
//imagefiles::close_custom_handles();
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_pre_gfx
//weapon::clear_modifed_enums();
try_load_zone("mod_pre_gfx", true);
try_load_zone("s1_mod_pre_gfx", true);
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_post_gfx
// ui
// common
try_load_zone("s1_mod_common", true);
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
try_load_zone("mod_common", true);
}
void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
{
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// ui
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
void load_lua_file_asset_stub(void* a1)
{
const auto fastfile = fastfiles::get_current_fastfile();
if (fastfile == "mod")
{
console::error("Mod tried to load a lua file!\n");
return;
}
// TODO: add usermap LUI loading checks
/*
const auto usermap = fastfiles::get_current_usermap();
if (usermap.has_value())
{
const auto& usermap_value = usermap.value();
const auto usermap_load = usermap_value + "_load";
if (fastfile == usermap_value || fastfile == usermap_load)
{
console::error("Usermap tried to load a lua file!\n");
return;
}
}
*/
utils::hook::invoke<void>(0x140276480, a1);
}
utils::hook::detour db_level_load_add_zone_hook;
void db_level_load_add_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
const size_t size_est)
{
if (!strcmp(name, "mp_terminal_cls"))
{
db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags | game::DB_ZONE_CUSTOM, size_est);
return;
}
db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags, size_est);
; }
}
std::string get_current_fastfile()
@ -93,37 +339,35 @@ namespace fastfiles
return fastfile_copy;
}
constexpr int get_asset_type_size(const game::XAssetType type)
bool exists(const std::string& zone)
{
constexpr int asset_type_sizes[] =
{
96, 88, 128, 56, 40, 216, 56, 680,
480, 32, 32, 32, 32, 32, 352, 1456,
104, 32, 24, 152, 152, 152, 16, 64,
640, 40, 16, 408, 24, 288, 176, 2800,
48, -1, 40, 24, 200, 88, 16, 120,
3560, 32, 64, 16, 16, -1, -1, -1,
-1, 24, 40, 24, 40, 24, 128, 2256,
136, 32, 72, 24, 64, 88, 48, 32,
96, 152, 64, 32,
};
const auto is_localized = game::DB_IsLocalized(zone.data());
const auto handle = sys_create_file((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE),
utils::string::va("%s.ff", zone.data()));
return asset_type_sizes[type];
if (handle != INVALID_HANDLE_VALUE)
{
CloseHandle(handle);
return true;
}
return false;
}
template <game::XAssetType Type, size_t Size>
char* reallocate_asset_pool()
void reallocate_asset_pool(game::XAssetType Type, size_t Size)
{
constexpr auto element_size = get_asset_type_size(Type);
static char new_pool[element_size * Size] = {0};
assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
const size_t element_size = game::DB_GetXAssetTypeSize(Type);
auto* new_pool = utils::memory::get_allocator()->allocate(Size * element_size);
std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
game::DB_XAssetPool[Type] = new_pool;
game::g_poolSize[Type] = Size;
game::g_poolSize[Type] = static_cast<int>(Size);
}
return new_pool;
template <game::XAssetType Type, size_t Multiplier>
void reallocate_asset_pool_multiplier()
{
reallocate_asset_pool(Type, Multiplier * game::g_poolSize[Type]);
}
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
@ -135,6 +379,75 @@ namespace fastfiles
}), &callback, include_override);
}
const char* get_zone_name(const unsigned int index)
{
if (game::environment::is_sp())
{
return "";
}
else
{
return game::g_zones[index].name;
}
}
void reallocate_asset_pools()
{
reallocate_asset_pool(game::ASSET_TYPE_FONT, 48);
if (!game::environment::is_sp())
{
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LUA_FILE, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_WEAPON, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE_ENTRY, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIMPARTS, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_ATTACHMENT, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_FONT, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SNDDRIVER_GLOBALS, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_EQUIPMENT_SND_TABLE, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_LEADERBOARD, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_VERTEXDECL, 6>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_COMPUTESHADER, 4>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_REVERB_PRESET, 2>();
reallocate_asset_pool_multiplier<game::ASSET_TYPE_IMPACT_FX, 10>();
}
}
void enum_asset_entries(const game::XAssetType type, const std::function<void(game::XAssetEntry*)>& callback, bool include_override)
{
constexpr auto max_asset_count = 0x1D8A8;
auto hash = &game::db_hashTable[0];
for (auto c = 0; c < max_asset_count; c++)
{
for (auto i = *hash; i; )
{
const auto entry = &game::g_assetEntryPool[i];
if (entry->asset.type == type)
{
callback(entry);
if (include_override && entry->nextOverride)
{
auto next_ovveride = entry->nextOverride;
while (next_ovveride)
{
const auto override = &game::g_assetEntryPool[next_ovveride];
callback(override);
next_ovveride = override->nextOverride;
}
}
}
i = entry->nextHash;
}
++hash;
}
}
class component final : public component_interface
{
public:
@ -143,8 +456,24 @@ namespace fastfiles
db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal);
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
db_link_xasset_entry1_hook.create(SELECT_VALUE(0x14017F390, 0x1402708F0), db_link_xasset_entry1);
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE);
command::add("loadzone", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: loadzone <zone>\n");
return;
}
game::XZoneInfo info{};
info.name = params.get(1);
info.allocFlags = game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
});
command::add("g_poolSizes", []()
{
for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
@ -153,22 +482,50 @@ namespace fastfiles
}
});
#ifdef DEBUG
//reallocate_asset_pools();
#endif
// Allow loading of unsigned fastfiles
if (!game::environment::is_sp())
{
utils::hook::nop(0x1402427A5, 2); // DB_InflateInit
}
// Don't load extra zones with loadzone
if (game::environment::is_sp())
{
utils::hook::nop(0x1401802CA, 12);
utils::hook::jump(0x1401802CA, utils::hook::assemble(sp::skip_extra_zones_stub), true);
}
else
{
utils::hook::nop(0x140271B54, 15);
utils::hook::jump(0x140271B54, utils::hook::assemble(mp::skip_extra_zones_stub), true);
// dont load localized zone for custom maps (proper patch for this is here: https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L442)
db_level_load_add_zone_hook.create(0x1402705C0, db_level_load_add_zone_stub);
}
// Allow loading of mixed compressor types
utils::hook::nop(SELECT_VALUE(0x1401536D7, 0x140242DF7), 2);
reallocate_asset_pool<game::ASSET_TYPE_FONT, 48>();
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(SELECT_VALUE(0x140187450, 0x14027AA70), db_read_stream_file_stub);
if (!game::environment::is_sp())
// Add custom zone paths
sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub);
// load our custom ui and common zones
utils::hook::call(SELECT_VALUE(0x140487CF8, 0x1405A562A), load_post_gfx_and_ui_and_common_zones);
// load our custom ui zones
utils::hook::call(SELECT_VALUE(0x1402F91D4, 0x1403D06FC), load_ui_zones);
// prevent mod.ff from loading lua files
if (game::environment::is_mp())
{
const auto* xmodel_pool = reallocate_asset_pool<game::ASSET_TYPE_XMODEL, 8832>();
utils::hook::inject(0x14026FD63, xmodel_pool + 8);
utils::hook::inject(0x14026FDB3, xmodel_pool + 8);
utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
utils::hook::inject(0x14027463C, xmodel_pool + 8);
utils::hook::inject(0x140274689, xmodel_pool + 8);
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(0x14027AA70, db_read_stream_file_stub);
utils::hook::call(0x14024F1B4, load_lua_file_asset_stub);
}
}
};

View File

@ -6,5 +6,11 @@ namespace fastfiles
{
std::string get_current_fastfile();
bool exists(const std::string& zone);
void enum_assets(game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, bool include_override);
const char* get_zone_name(const unsigned int index);
void enum_asset_entries(const game::XAssetType type, const std::function<void(game::XAssetEntry*)>& callback, bool include_override);
}

View File

@ -64,22 +64,20 @@ namespace filesystem
void startup()
{
const auto base = std::filesystem::current_path();
register_path(base / "s1");
register_path("s1");
register_path(get_binary_directory() + "\\data");
if (get_binary_directory() != base)
if (get_binary_directory() != std::filesystem::current_path())
{
register_path(base / "data");
register_path(std::filesystem::current_path() / "data");
}
// game's search paths
register_path(base / "devraw");
register_path(base / "devraw_shared");
register_path(base / "raw_shared");
register_path(base / "raw");
register_path(base / "main");
register_path("devraw");
register_path("devraw_shared");
register_path("raw_shared");
register_path("raw");
register_path("main");
}
void check_for_startup()

View File

@ -63,7 +63,7 @@ namespace game_console
void clear()
{
game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
fixed_input = "";
@ -249,7 +249,7 @@ namespace game_console
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
}
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), 64);
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
@ -274,7 +274,7 @@ namespace game_console
}
}
game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), 64);
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
}
@ -365,11 +365,11 @@ namespace game_console
void print_internal(const char* fmt, ...)
{
char va_buffer[1024]{};
char va_buffer[0x200]{};
va_list ap;
va_start(ap, fmt);
vsnprintf(va_buffer, sizeof(va_buffer), fmt, ap);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
@ -425,7 +425,7 @@ namespace game_console
con.buffer[1] = '\0';
}
game::I_strncat(con.buffer, sizeof(con.buffer), con.globals.auto_complete_choice);
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254)
@ -550,7 +550,7 @@ namespace game_console
if (history_index != -1)
{
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
@ -565,7 +565,7 @@ namespace game_console
if (history_index != -1)
{
game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
@ -720,7 +720,7 @@ namespace game_console
con.output_visible = false;
con.display_line_offset = 0;
con.line_count = 0;
game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.globals.x = 0.0f;
con.globals.y = 0.0f;
@ -728,7 +728,7 @@ namespace game_console
con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false;
con.globals.info_line_count = 0;
game::I_strncpyz(con.globals.auto_complete_choice, "", 64);
strncpy_s(con.globals.auto_complete_choice, "", 64);
// add clear command
command::add("clear", [&]()

View File

@ -10,6 +10,7 @@
#include "gsc/script_extension.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
@ -22,7 +23,7 @@ namespace game_log
char buf[1024]{};
std::size_t out_chars = 0;
for (std::uint32_t i = 0; i < game::Scr_GetNumParam(); ++i)
for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
{
const auto* value = game::Scr_GetString(i);
const auto len = std::strlen(value);
@ -33,7 +34,7 @@ namespace game_log
break;
}
game::I_strncat(buf, sizeof(buf), value);
strncat_s(buf, value, _TRUNCATE);
}
g_log_printf("%s", buf);
@ -52,11 +53,18 @@ namespace game_log
va_list ap;
va_start(ap, fmt);
vsnprintf(buffer, sizeof(buffer), fmt, ap);
vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
va_end(ap);
const auto time = *game::level_time / 1000;
utils::io::write_file(log, utils::string::va("%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, buffer), true);
utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
time / 60,
time % 60 / 10,
time % 60 % 10,
buffer
), true);
}
class component final : public component_interface

View File

@ -357,12 +357,12 @@ namespace gsc
build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_maps));
}
if (dvars::com_developer_script && dvars::com_developer_script->current.integer > 0)
if (dvars::com_developer_script && dvars::com_developer_script->current.enabled)
{
build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_blocks));
}
gsc_ctx->init(build, []([[maybe_unused]] const auto* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
gsc_ctx->init(build, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
{
const auto script_name = std::filesystem::path(included_path).replace_extension().string();
@ -419,7 +419,7 @@ namespace gsc
public:
void post_load() override
{
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>(xsk::gsc::instance::server);
gsc_ctx = std::make_unique<xsk::gsc::s1_pc::context>();
}
void post_unpack() override
@ -434,11 +434,8 @@ namespace gsc
utils::hook::call(SELECT_VALUE(0x14031AB47, 0x1403F7317), find_script);
utils::hook::call(SELECT_VALUE(0x14031AB57, 0x1403F7327), db_is_x_asset_default);
// Enable development options
dvars::com_developer = game::Dvar_RegisterInt("developer", 0, 0, 2, game::DVAR_FLAG_NONE);
// Enable developer script comments: 0 disabled, 1 full developer script, 2 only dev scripts required by art/lighting tweaks.
// gsc-tool will only have one mode which supports both 1 and 2 dev blocks in the code simultaneously.
dvars::com_developer_script = game::Dvar_RegisterInt("developer_script", 0, 0, 2, game::DVAR_FLAG_NONE);
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE);
if (game::environment::is_sp())
{

View File

@ -0,0 +1,239 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "fastfiles.hpp"
#include "scheduler.hpp"
#include "imagefiles.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
#define CUSTOM_IMAGE_FILE_INDEX 96
namespace imagefiles
{
namespace
{
utils::memory::allocator image_file_allocator;
std::unordered_map<std::string, HANDLE> image_file_handles;
std::string get_image_file_name()
{
return fastfiles::get_current_fastfile();
}
namespace mp
{
struct image_file_unk
{
char __pad0[112]; // 120 in H1
};
std::unordered_map<std::string, image_file_unk*> image_file_unk_map;
void* get_image_file_unk_mp(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return &reinterpret_cast<image_file_unk*>(
SELECT_VALUE(0x0, 0x143DC4E90))[index];
}
const auto name = get_image_file_name();
if (image_file_unk_map.find(name) == image_file_unk_map.end())
{
const auto unk = image_file_allocator.allocate<image_file_unk>();
image_file_unk_map[name] = unk;
return unk;
}
return image_file_unk_map[name];
}
}
/*
namespace sp
{
struct image_file_unk
{
char __pad0[96];
};
std::unordered_map<std::string, image_file_unk*> image_file_unk_map;
void* get_image_file_unk_mp(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return &reinterpret_cast<image_file_unk*>(
SELECT_VALUE(0x0, 0x143DC4E90))[index];
}
const auto name = get_image_file_name();
if (image_file_unk_map.find(name) == image_file_unk_map.end())
{
const auto unk = image_file_allocator.allocate<image_file_unk>();
image_file_unk_map[name] = unk;
return unk;
}
return image_file_unk_map[name];
}
}
*/
HANDLE get_image_file_handle(unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return reinterpret_cast<HANDLE*>(
SELECT_VALUE(0x0, 0x143B74E80))[index];
}
const auto name = get_image_file_name();
return image_file_handles[name];
}
void db_create_gfx_image_stream_stub(utils::hook::assembler& a)
{
const auto handle_is_open = a.newLabel();
a.movzx(eax, cx);
a.mov(esi, eax);
a.imul(rsi, 0x70);
a.add(rsi, r15);
a.push(rax);
a.push(rax);
a.pushad64();
a.mov(rcx, rax);
a.call_aligned(mp::get_image_file_unk_mp);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(rsi, rax);
a.pop(rax);
a.push(rax);
a.push(rax);
a.pushad64();
a.mov(rcx, rax);
a.call_aligned(get_image_file_handle);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(r12, rax);
a.pop(rax);
a.cmp(r12, r13);
a.jnz(handle_is_open);
a.jmp(SELECT_VALUE(0x0, 0x140279C8B));
a.bind(handle_is_open);
a.jmp(SELECT_VALUE(0x0, 0x140279CDB));
}
void* pakfile_open_stub(void* /*handles*/, unsigned int count, int is_imagefile,
unsigned int index, short is_localized)
{
#ifdef DEBUG
console::info("Opening %s%d.pak (localized:%d)\n", is_imagefile ? "imagefile" : "soundfile", index, is_localized);
#endif
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return utils::hook::invoke<void*>(
SELECT_VALUE(0x0, 0x1404CC180),
SELECT_VALUE(0x0, 0x143B74E80),
count, is_imagefile, index, is_localized
);
}
const auto name = get_image_file_name();
const auto handle = game::Sys_CreateFile(is_localized ? game::SF_PAKFILE_LOC : game::SF_PAKFILE, utils::string::va("%s.pak", name.data()));
if (handle != nullptr)
{
image_file_handles[name] = handle;
}
return handle;
}
int com_sprintf_stub(char* buffer, const int len, const char* fmt, unsigned int index)
{
if (index != CUSTOM_IMAGE_FILE_INDEX)
{
return game::Com_sprintf(buffer, len, fmt, index);
}
const auto name = get_image_file_name();
return game::Com_sprintf(buffer, len, "%s.pak", name.data());
}
}
void close_custom_handles()
{
for (const auto& handle : image_file_handles)
{
if (handle.second != nullptr)
{
utils::hook::invoke<void>(0x140608A20, handle.second); // Sys_CloseFile
}
}
image_file_handles.clear();
//sp::image_file_unk_map.clear();
mp::image_file_unk_map.clear();
image_file_allocator.clear();
}
void close_handle(const std::string& fastfile)
{
if (!image_file_handles.contains(fastfile))
{
return;
}
const auto handle = image_file_handles[fastfile];
if (handle != nullptr)
{
utils::hook::invoke<void>(0x140608A20, handle);
}
image_file_handles.erase(fastfile);
if (game::environment::is_sp())
{
//image_file_allocator.free(sp::image_file_unk_map[fastfile]);
//sp::image_file_unk_map.erase(fastfile);
}
else
{
image_file_allocator.free(mp::image_file_unk_map[fastfile]);
mp::image_file_unk_map.erase(fastfile);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
utils::hook::jump(SELECT_VALUE(0x0, 0x140279C79),
utils::hook::assemble(db_create_gfx_image_stream_stub), true);
utils::hook::call(SELECT_VALUE(0x0, 0x140279CBD), pakfile_open_stub);
utils::hook::call(SELECT_VALUE(0x0, 0x140279C9F), com_sprintf_stub);
}
};
}
REGISTER_COMPONENT(imagefiles::component)

View File

@ -0,0 +1,7 @@
#pragma once
namespace imagefiles
{
void close_custom_handles();
void close_handle(const std::string& fastfile);
}

View File

@ -2,6 +2,7 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "party.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
@ -10,15 +11,57 @@ namespace logger
{
namespace
{
utils::hook::detour com_error_hook;
game::dvar_t* logger_dev = nullptr;
void print_error(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("%s", buffer);
}
void print_com_error(int, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("%s", buffer);
}
void com_error_stub(const int error, const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::error("Error: %s\n", buffer);
party::clear_sv_motd(); // clear sv_motd on error if it exists
com_error_hook.invoke<void>(error, "%s", buffer);
}
void print_warning(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::warn("%s", buffer);
@ -30,7 +73,7 @@ namespace logger
va_list ap;
va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::info("%s", buffer);
@ -47,7 +90,7 @@ namespace logger
va_list ap;
va_start(ap, msg);
vsnprintf(buffer, sizeof(buffer), msg, ap);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
console::info("%s", buffer);
@ -114,6 +157,13 @@ namespace logger
utils::hook::jump(0x140701A1C, print);
}
if (!game::environment::is_sp())
{
utils::hook::call(0x1404D8543, print_com_error);
}
com_error_hook.create(game::Com_Error, com_error_stub);
logger_dev = game::Dvar_RegisterBool("logger_dev", false, game::DVAR_FLAG_SAVED);
}
};

View File

@ -29,7 +29,7 @@ namespace lui
{
if (params.size() <= 1)
{
console::info("USAGE: %s <name>\n", params.get(0));
console::info("usage: lui_open <name>\n");
return;
}
@ -40,7 +40,7 @@ namespace lui
{
if (params.size() <= 1)
{
console::info("USAGE: %s <name>\n", params.get(0));
console::info("usage: lui_open_popup <name>\n");
return;
}

View File

@ -0,0 +1,212 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "gsc/script_loading.hpp"
namespace mapents
{
namespace
{
std::optional<std::string> parse_mapents(const std::string& source)
{
std::string out_buffer{};
const auto lines = utils::string::split(source, '\n');
auto in_map_ent = false;
auto empty = false;
auto in_comment = false;
for (auto i = 0; i < lines.size(); i++)
{
auto line_num = i+1;
auto line = lines[i];
if (line.ends_with('\r'))
{
line.pop_back();
}
if (line.starts_with("/*"))
{
in_comment = true;
continue;
}
if (line.ends_with("*/"))
{
in_comment = false;
continue;
}
if (in_comment)
{
continue;
}
if (line.starts_with("//"))
{
continue;
}
if (line[0] == '{' && !in_map_ent)
{
in_map_ent = true;
out_buffer.append("{\n");
continue;
}
if (line[0] == '{' && in_map_ent)
{
console::error("[map_ents parser] Unexpected '{' on line %i\n", line_num);
return {};
}
if (line[0] == '}' && in_map_ent)
{
if (empty)
{
out_buffer.append("\n}\n");
}
else if (i < static_cast<int>(lines.size()) - 1)
{
out_buffer.append("}\n");
}
else
{
out_buffer.append("}\0");
}
in_map_ent = false;
continue;
}
if (line[0] == '}' && !in_map_ent)
{
console::error("[map_ents parser] Unexpected '}' on line %i\n", line_num);
return {};
}
std::regex expr(R"~((.+) "(.*)")~");
std::smatch match{};
if (!std::regex_search(line, match, expr) && !line.empty())
{
console::warn("[map_ents parser] Failed to parse line %i (%s)\n", line_num, line.data());
continue;
}
auto key = utils::string::to_lower(match[1].str());
const auto value = match[2].str();
if (key.size() <= 0)
{
console::warn("[map_ents parser] Invalid key ('%s') on line %i (%s)\n", key.data(), line_num, line.data());
continue;
}
if (value.size() <= 0)
{
continue;
}
empty = false;
if (utils::string::is_numeric(key) || key.size() < 3 || !key.starts_with("\"") || !key.ends_with("\""))
{
out_buffer.append(line);
out_buffer.append("\n");
continue;
}
const auto key_ = key.substr(1, key.size() - 2);
const auto id = gsc::gsc_ctx->token_id(key_);
if (id == 0)
{
console::warn("[map_ents parser] Key '%s' not found, on line %i (%s)\n", key_.data(), line_num, line.data());
continue;
}
out_buffer.append(utils::string::va("%i \"%s\"\n", id, value.data()));
}
return {out_buffer};
}
std::string raw_ents;
bool load_raw_mapents()
{
auto mapents_name = utils::string::va("%s.ents", **reinterpret_cast<const char***>(SELECT_VALUE(0x0, 0x1479E6940)));
if (filesystem::exists(mapents_name))
{
try
{
console::info("Reading raw ents file \"%s\"\n", mapents_name);
raw_ents = filesystem::read_file(mapents_name);
if (!raw_ents.empty())
{
return true;
}
}
catch (const std::exception& ex)
{
console::error("Failed to read raw ents file \"%s\"\n%s\n", mapents_name, ex.what());
}
}
return false;
}
std::string entity_string;
const char* cm_entity_string_stub()
{
const char* ents = nullptr;
if (load_raw_mapents())
{
ents = raw_ents.data();
}
else
{
if (!entity_string.empty())
{
return entity_string.data();
}
ents = utils::hook::invoke<const char*>(SELECT_VALUE(0x0, 0x1403A1F30));
}
const auto parsed = parse_mapents(ents);
if (parsed.has_value())
{
entity_string = parsed.value();
return entity_string.data();
}
else
{
return ents;
}
}
void cm_unload_stub(void* clip_map)
{
entity_string.clear();
raw_ents.clear();
utils::hook::invoke<void>(SELECT_VALUE(0x0, 0x1403A1ED0), clip_map);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::call(SELECT_VALUE(0x0, 0x1402F5A54), cm_entity_string_stub);
utils::hook::call(SELECT_VALUE(0x0, 0x14026BF54), cm_unload_stub);
}
};
}
REGISTER_COMPONENT(mapents::component)

View File

@ -1,236 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace mods
{
namespace
{
utils::hook::detour sys_create_file_hook;
void db_build_os_path_from_source(const char* zone_name, const game::FF_DIR source, const int size, char* filename)
{
char user_map[MAX_PATH]{};
switch (source)
{
case game::FFD_DEFAULT:
(void)game::Com_sprintf(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
break;
case game::FFD_MOD_DIR:
assert(mods::is_using_mods());
(void)game::Com_sprintf(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
break;
case game::FFD_USER_MAP:
game::I_strncpyz(user_map, zone_name, sizeof(user_map));
(void)game::Com_sprintf(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
break;
default:
assert(false && "inconceivable");
break;
}
}
bool fs_game_dir_domain_func(game::dvar_t* dvar, game::DvarValue new_value)
{
if (*new_value.string == '\0')
{
return true;
}
if (game::I_strnicmp(new_value.string, "mods", 4) != 0)
{
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
if (5 < std::strlen(new_value.string) && (new_value.string[4] == '\\' || new_value.string[4] == '/'))
{
const auto* s1 = std::strstr(new_value.string, "..");
const auto* s2 = std::strstr(new_value.string, "::");
if (s1 == nullptr && s2 == nullptr)
{
return true;
}
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
// Invalid path specified
game::LiveStorage_StatsWriteNotNeeded(game::CONTROLLER_INDEX_0);
console::error("ERROR: Invalid server value '%s' for '%s'\n", new_value.string, dvar->name);
return false;
}
const auto skip_extra_zones_stub = utils::hook::assemble([](utils::hook::assembler& a) -> void
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(rdx, 0x140809D40);
a.mov(rcx, rbp);
a.call(0x1406FE120);
a.jmp(0x140271B63);
a.bind(skip);
a.popad64();
a.mov(r13d, game::DB_ZONE_CUSTOM);
a.not_(r13d);
a.and_(esi, r13d);
a.jmp(0x140271D02);
});
game::Sys_File sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
{
auto result = sys_create_file_hook.invoke<game::Sys_File>(folder, base_filename);
if (result.handle != INVALID_HANDLE_VALUE)
{
return result;
}
if (!is_using_mods())
{
return result;
}
// .ff extension was added previously
if (!std::strcmp(base_filename, "mod.ff") && mods::db_mod_file_exists())
{
char file_path[MAX_PATH]{};
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(file_path), file_path);
result.handle = game::Sys_OpenFileReliable(file_path);
}
return result;
}
void db_load_x_assets_stub(game::XZoneInfo* zone_info, unsigned int zone_count, game::DBSyncMode sync_mode)
{
std::vector<game::XZoneInfo> zones(zone_info, zone_info + zone_count);
if (db_mod_file_exists())
{
zones.emplace_back("mod", game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM, 0);
}
game::DB_LoadXAssets(zones.data(), static_cast<unsigned int>(zones.size()), sync_mode);
}
}
bool is_using_mods()
{
return (*dvars::fs_gameDirVar) && *(*dvars::fs_gameDirVar)->current.string;
}
bool db_mod_file_exists()
{
if (!*(*dvars::fs_gameDirVar)->current.string)
{
return false;
}
char filename[MAX_PATH]{};
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(filename), filename);
if (auto zone_file = game::Sys_OpenFileReliable(filename); zone_file != INVALID_HANDLE_VALUE)
{
::CloseHandle(zone_file);
return true;
}
return false;
}
class component final : public component_interface
{
public:
static_assert(sizeof(game::Sys_File) == 8);
void post_unpack() override
{
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x14A6A7D98, 0x14B20EB48));
// Remove DVAR_INIT from fs_game
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14036137F + 2, 0x1404AE4CB + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
utils::hook::inject(SELECT_VALUE(0x140361391 + 3, 0x1404AE4D6 + 3), &fs_game_dir_domain_func);
if (game::environment::is_sp())
{
return;
}
utils::hook::nop(0x140271B54, 15);
utils::hook::jump(0x140271B54, skip_extra_zones_stub, true);
// Add custom zone paths
sys_create_file_hook.create(game::Sys_CreateFile, sys_create_file_stub);
// Load mod.ff
utils::hook::call(0x1405A562A, db_load_x_assets_stub); // R_LoadGraphicsAssets According to myself but I don't remember where I got it from
// Allow loading of unsigned fastfiles
utils::hook::nop(0x1402427A5, 2); // DB_InflateInit
command::add("loadmod", [](const command::params& params) -> void
{
if (params.size() != 2)
{
console::info("USAGE: %s \"mods/<mod name>\"", params.get(0));
return;
}
std::string mod_name = utils::string::to_lower(params.get(1));
if (!mod_name.empty() && !mod_name.starts_with("mods/"))
{
mod_name.insert(0, "mods/");
}
// change fs_game if needed
if (mod_name != (*dvars::fs_gameDirVar)->current.string)
{
game::Dvar_SetString((*dvars::fs_gameDirVar), mod_name.c_str());
command::execute("vid_restart\n");
}
});
command::add("unloadmod", []([[maybe_unused]] const command::params& params) -> void
{
if (*dvars::fs_gameDirVar == nullptr || *(*dvars::fs_gameDirVar)->current.string == '\0')
{
return;
}
game::Dvar_SetString(*dvars::fs_gameDirVar, "");
command::execute("vid_restart\n");
});
// TODO: without a way to monitor all the ways fs_game can be changed there is no way to detect when we
// should unregister the path from the internal filesystem we use
// HINT: It could be done in fs_game_dir_domain_func, but I haven't tested if that's the best place to monitor for changes and register/unregister the mods folder
}
};
}
REGISTER_COMPONENT(mods::component)

View File

@ -1,7 +0,0 @@
#pragma once
namespace mods
{
bool is_using_mods();
bool db_mod_file_exists();
}

View File

@ -1,7 +1,6 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "game/dvars.hpp"
#include "party.hpp"
@ -160,7 +159,7 @@ namespace party
if (game::mp::g_entities[i].client)
{
char client_name[16] = {0};
game::I_strncpyz(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
@ -227,6 +226,64 @@ namespace party
network::send(target, "getInfo", connect_state.challenge);
}
void start_map(const std::string& mapname)
{
if (game::Live_SyncOnlineDataFlags(0) > 32)
{
scheduler::once([=]()
{
command::execute("map " + mapname, false);
}, scheduler::pipeline::main, 1s);
}
else
{
if (!game::SV_MapExists(mapname.data()))
{
console::info("Map '%s' doesn't exist.\n", mapname.data());
return;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
return;
}
if (!game::environment::is_dedi())
{
if (game::SV_Loaded())
{
const auto* args = "Leave";
game::UI_RunMenuScript(0, &args);
}
perform_game_initialization();
}
console::info("Starting map: %s\n", mapname.data());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
/*auto* maxclients = game::Dvar_FindVar("sv_maxclients");
if (maxclients)
{
command::execute(utils::string::va("ui_maxclients %i", maxclients->current.integer), true);
command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true);
}*/
const auto* args = "StartServer";
game::UI_RunMenuScript(0, &args);
}
}
int server_client_count()
{
return sv_maxclients;
@ -257,6 +314,36 @@ namespace party
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x14032ED80, 0xEB);
command::add("map", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
start_map(argument[1]);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
*reinterpret_cast<int*>(0x1488692B0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x1488692B4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x1488692B8) = 0; // sv_migrate
reinterpret_cast<void(*)(int)>(0x140437460)(0); // SV_CheckLoadGame
});
command::add("fast_restart", []()
{
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
{
game::SV_FastRestart(0);
}
});
command::add("reconnect", [](const command::params& argument)
{
if (!connect_state.hostDefined)
@ -355,7 +442,7 @@ namespace party
{
scheduler::once([i, reason]
{
game::SV_KickClientNum(i, reason.c_str());
game::SV_KickClientNum(i, reason.data());
}, scheduler::pipeline::server);
}
return;
@ -369,7 +456,7 @@ namespace party
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.c_str());
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
@ -389,8 +476,9 @@ namespace party
const auto message = params.join(2);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
printf("%s -> %i: %s\n", name, client_num, message.c_str());
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s -> %i: %s\n", name, client_num, message.data());
});
command::add("tellraw", [](const command::params& params)
@ -403,8 +491,9 @@ namespace party
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
game::engine::SV_GameSendServerCommand(static_cast<char>(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
printf("%i: %s\n", client_num, message.c_str());
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%i: %s\n", client_num, message.data());
});
command::add("say", [](const command::params& params)
@ -417,8 +506,9 @@ namespace party
const auto message = params.join(1);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str()));
printf("%s: %s\n", name, message.c_str());
game::SV_GameSendServerCommand(
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s: %s\n", name, message.data());
});
command::add("sayraw", [](const command::params& params)
@ -430,7 +520,8 @@ namespace party
const auto message = params.join(1);
game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str()));
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%s\n", message.data());
});

View File

@ -5,6 +5,7 @@ namespace party
void reset_connect_state();
void connect(const game::netadr_s& target);
void start_map(const std::string& mapname);
void clear_sv_motd();
int server_client_count();

View File

@ -1,7 +1,6 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/engine/sv_game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
@ -20,8 +19,6 @@ namespace patches
{
namespace
{
utils::hook::detour com_quit_f_hook;
utils::hook::detour sv_shutdown_hook;
utils::hook::detour live_get_local_client_name_hook;
const char* live_get_local_client_name()
@ -118,7 +115,7 @@ namespace patches
char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
std::string file_name = filename;
if (!file_name.ends_with(".cfg"))
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
@ -127,7 +124,6 @@ namespace patches
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
buf[size - 1] = '\0';
return buf;
}
@ -163,6 +159,17 @@ namespace patches
}
}
void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
{
if (utils::string::to_lower(dvar) == "cg_fov")
{
return;
}
// CG_SetClientDvarFromServer
reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x1401BF0A0)(a1, a2, dvar, value);
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
@ -171,27 +178,13 @@ namespace patches
const auto client = &game::mp::svs_clients[ent->s.number];
// 22 => "end_game"
if (menu_id == 22 && client->header.netchan.remoteAddress.type != game::NA_LOOPBACK)
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
{
return;
}
cmd_lui_notify_server_hook.invoke<void>(ent);
}
void sv_shutdown_stub(const char* finalmsg)
{
console::info("----- Server Shutdown -----\n");
sv_shutdown_hook.invoke<void>(finalmsg);
}
void com_quit_f_stub()
{
console::info("quitting...\n");
com_quit_f_hook.invoke<void>();
}
}
class component final : public component_interface
@ -246,10 +239,6 @@ namespace patches
static void patch_mp()
{
// Bypass Arxan function
utils::hook::nop(0x14043E120, 9);
utils::hook::jump(0x14043E120, game::engine::SV_GameSendServerCommand);
// Use name dvar
live_get_local_client_name_hook.create(0x1404D47F0, &live_get_local_client_name);
@ -287,8 +276,9 @@ namespace patches
utils::hook::inject(0x1404398B2, VERSION);
// prevent servers overriding our fov
utils::hook::call(0x1401BB782, set_client_dvar_from_server_stub);
utils::hook::nop(0x1403D1195, 5);
utils::hook::nop(0x1400FAE36, 5); // Dvar_SetFloat inside LUI_CoD_LuaCall_StopFollow (function doesn't exist on dev builds)
utils::hook::nop(0x1400FAE36, 5);
utils::hook::set<uint8_t>(0x14019B9B9, 0xEB);
// some anti tamper thing that kills performance
@ -316,14 +306,8 @@ namespace patches
game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
// Disable Com_Error in NET_SendPacket
utils::hook::nop(0x1404D8543, 5);
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
cmd_lui_notify_server_hook.create(0x1402E9390, cmd_lui_notify_server_stub);
com_quit_f_hook.create(0x1403D08C0, com_quit_f_stub);
sv_shutdown_hook.create(0x140440170, sv_shutdown_stub);
}
static void patch_sp()

View File

@ -86,7 +86,7 @@ namespace rcon
}
char clean_name[32]{};
game::I_strncpyz(clean_name, client->name, sizeof(clean_name));
strncpy_s(clean_name, client->name, _TRUNCATE);
game::I_CleanStr(clean_name);
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
@ -96,8 +96,8 @@ namespace rcon
(client->header.state == 2) ? "CNCT" : (client->header.state == 1) ? "ZMBI" : utils::string::va("%4i", game::SV_GetClientPing(i)),
game::SV_GetGuid(i),
clean_name,
network::net_adr_to_string(client->header.netchan.remoteAddress),
client->header.netchan.remoteAddress.port)
network::net_adr_to_string(client->header.remoteAddress),
client->header.remoteAddress.port)
);
}

View File

@ -84,36 +84,6 @@ namespace security
ui_replace_directive_hook.invoke<void>(local_client_num, src_string, dst_string, dst_buffer_size);
}
int hud_elem_set_enum_string_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x800, format, ap);
va_end(ap);
return len;
}
int sv_add_bot_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x400, format, ap);
va_end(ap);
return len;
}
int sv_add_test_client_stub(char* string, const char* format, ...)
{
va_list ap;
va_start(ap, format);
const auto len = vsnprintf(string, 0x400, format, ap);
va_end(ap);
return len;
}
}
class component final : public component_interface
@ -121,18 +91,11 @@ namespace security
public:
void post_unpack() override
{
// sprinf
utils::hook::call(SELECT_VALUE(0x1402203DF, 0x1402F0BAF), hud_elem_set_enum_string_stub);
if (game::environment::is_sp()) return;
// Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0x1401BB909, set_cached_playerdata_stub);
// sprinf
utils::hook::call(0x140439075, sv_add_bot_stub);
utils::hook::call(0x14043932A, sv_add_test_client_stub);
// Patch entity overflow
utils::hook::jump(0x14044DE3A, assemble(remap_cached_entities_stub), true);

View File

@ -26,8 +26,6 @@ namespace steam_proxy
ownership_state state_;
utils::binary_resource runner_file(RUNNER, "s1-mod-runner.exe");
bool is_disabled() { return true; }
}
class component final : public component_interface
@ -35,7 +33,7 @@ namespace steam_proxy
public:
void post_load() override
{
if (game::environment::is_dedi() || is_disabled())
if (game::environment::is_dedi())
{
return;
}

View File

@ -206,27 +206,6 @@ namespace ui_scripting
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x14007CB70));
lua["directoryexists"] = [](const std::string& string)
{
return utils::io::directory_exists(string);
};
lua["listfiles"] = [](const std::string& string)
{
return utils::io::list_files(string);
};
lua["directoryisempty"] = [](const std::string& string)
{
return utils::io::directory_is_empty(string);
};
lua["fileexists"] = [](const std::string& string)
{
return utils::io::file_exists(string);
};
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;

View File

@ -0,0 +1,113 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "fastfiles.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/memory.hpp>
namespace weapon
{
namespace
{
utils::hook::detour g_setup_level_weapon_def_hook;
void g_setup_level_weapon_def_stub()
{
// precache level weapons first
g_setup_level_weapon_def_hook.invoke<void>();
std::vector<game::WeaponDef*> weapons;
// find all weapons in asset pools
fastfiles::enum_assets(game::ASSET_TYPE_WEAPON, [&weapons](game::XAssetHeader header)
{
weapons.push_back(reinterpret_cast<game::WeaponDef*>(header.data));
}, false);
// sort weapons
std::sort(weapons.begin(), weapons.end(), [](game::WeaponDef* weapon1, game::WeaponDef* weapon2)
{
return std::string_view(weapon1->name) <
std::string_view(weapon2->name);
});
// precache items
for (std::size_t i = 0; i < weapons.size(); i++)
{
//console::info("precaching weapon \"%s\"\n", weapons[i]->name);
game::G_GetWeaponForName(weapons[i]->name);
}
}
utils::hook::detour xmodel_get_bone_index_hook;
int xmodel_get_bone_index_stub(game::XModel* model, game::scr_string_t name, unsigned int offset, char* index)
{
auto result = xmodel_get_bone_index_hook.invoke<int>(model, name, offset, index);
if (result)
{
return result;
}
const auto original_index = *index;
const auto original_result = result;
if (name == game::SL_FindString("tag_weapon_right") ||
name == game::SL_FindString("tag_knife_attach"))
{
const auto tag_weapon = game::SL_FindString("tag_weapon");
result = xmodel_get_bone_index_hook.invoke<int>(model, tag_weapon, offset, index);
if (result)
{
console::info("using tag_weapon instead of %s (%s, %d, %d)\n", game::SL_ConvertToString(name), model->name, offset, *index);
return result;
}
}
*index = original_index;
result = original_result;
return result;
}
void cw_mismatch_error_stub(int, const char* msg, ...)
{
char buffer[0x100];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// precache all weapons that are loaded in zones
g_setup_level_weapon_def_hook.create(0x140340DE0, g_setup_level_weapon_def_stub);
// use tag_weapon if tag_weapon_right or tag_knife_attach are not found on model
xmodel_get_bone_index_hook.create(0x1404E2A50, xmodel_get_bone_index_stub);
// make custom weapon index mismatch not drop in CG_SetupCustomWeapon
utils::hook::call(0x1401E973D, cw_mismatch_error_stub);
}
};
}
REGISTER_COMPONENT(weapon::component)

View File

@ -36,13 +36,13 @@ namespace dvars
game::dvar_t* r_fullbright = nullptr;
game::dvar_t* cg_legacyCrashHandling = nullptr;
game::dvar_t* sv_cheats = nullptr;
game::dvar_t* com_developer = nullptr;
game::dvar_t* com_developer_script = nullptr;
game::dvar_t** fs_gameDirVar = nullptr;
std::string get_dvar_string(const std::string& dvar)
{
const auto* dvar_value = game::Dvar_FindVar(dvar.data());

View File

@ -35,13 +35,13 @@ namespace dvars
extern game::dvar_t* r_fullbright;
extern game::dvar_t* cg_legacyCrashHandling;
extern game::dvar_t* sv_cheats;
extern game::dvar_t* com_developer;
extern game::dvar_t* com_developer_script;
extern game::dvar_t** fs_gameDirVar;
std::string get_dvar_string(const std::string& dvar);
bool get_dvar_bool(const std::string& dvar);

View File

@ -1,181 +0,0 @@
#include <std_include.hpp>
#include <game/game.hpp>
#include "sv_game.hpp"
#include <component/console.hpp>
#include <utils/string.hpp>
namespace game::engine
{
char* SV_ExpandNewlines(char* in)
{
static char string[1024];
unsigned int l = 0;
while (*in && l < sizeof(string) - 3)
{
if (*in == '\n')
{
string[l++] = '\\';
string[l++] = 'n';
}
else
{
if (*in != '\x14' && *in != '\x15')
{
string[l++] = *in;
}
}
++in;
}
string[l] = '\0';
return string;
}
void SV_CullIgnorableServerCommands(mp::client_t* client)
{
int to = client->reliableSent + 1;
for (int from = to; from <= client->reliableSequence; ++from)
{
int from_index = from & 0x7F;
assert(client->netBuf.reliableCommandInfo[from_index].time >= 0);
if (client->netBuf.reliableCommandInfo[from_index].type)
{
int to_index = to & 0x7F;
if (to_index != from_index)
{
client->netBuf.reliableCommandInfo[to_index] = client->netBuf.reliableCommandInfo[from_index];
}
++to;
}
}
client->reliableSequence = to - 1;
}
void SV_DelayDropClient(mp::client_t* drop, const char* reason)
{
assert(drop);
assert(reason);
assert(drop->header.state != mp::CS_FREE);
if (drop->header.state == mp::CS_ZOMBIE)
{
#ifdef _DEBUG
console::info("(drop->dropReason) = %s", drop->dropReason);
#endif
}
else if (!drop->dropReason)
{
drop->dropReason = reason;
}
}
void SV_AddServerCommand(mp::client_t* client, svscmd_type type, const char* cmd)
{
static_assert(offsetof(mp::client_t, netBuf.reliableCommandInfo[0].cmd) == 0xC44);
if (client->testClient == TC_BOT)
{
return;
}
if (client->reliableSequence - client->reliableAcknowledge < 64 && client->header.state == mp::CS_ACTIVE || (SV_CullIgnorableServerCommands(client), type))
{
int len = static_cast<int>(std::strlen(cmd)) + 1;
int to = SV_CanReplaceServerCommand(client, reinterpret_cast<const unsigned char*>(cmd), len);
if (to < 0)
{
++client->reliableSequence;
}
else
{
int from = to + 1;
while (from <= client->reliableSequence)
{
client->netBuf.reliableCommandInfo[to & 0x7F] = client->netBuf.reliableCommandInfo[from & 0x7F];
++from;
++to;
}
}
if (client->reliableSequence - client->reliableAcknowledge == 129)
{
#ifdef _DEBUG
console::info("===== pending server commands =====\n");
int i = 0;
for (i = client->reliableAcknowledge + 1; i <= client->reliableSequence; ++i)
{
console::info("cmd %5d: %8d: %s\n", i, client->netBuf.reliableCommandInfo[i & 0x7F].time, client->netBuf.reliableCommandInfo[i & 0x7F].cmd);
}
console::info("cmd %5d: %8d: %s\n", i, *game::mp::serverTime, cmd);
#endif
NET_OutOfBandPrint(NS_SERVER, &client->header.netchan.remoteAddress, "disconnect");
SV_DelayDropClient(client, "EXE_SERVERCOMMANDOVERFLOW");
type = SV_CMD_RELIABLE;
cmd = utils::string::va("%c \"EXE_SERVERCOMMANDOVERFLOW\"", 'r');
}
int index = client->reliableSequence & 0x7F;
MSG_WriteReliableCommandToBuffer(cmd, client->netBuf.reliableCommandInfo[index].cmd, sizeof(client->netBuf.reliableCommandInfo[index].cmd));
client->netBuf.reliableCommandInfo[index].time = *game::mp::serverTime;
client->netBuf.reliableCommandInfo[index].type = type;
}
}
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...)
{
mp::client_t* client;
int j, len;
va_list va;
const auto server_command_buf_large = std::make_unique<char[]>(0x20000);
va_start(va, fmt);
len = vsnprintf(server_command_buf_large.get(), 0x20000, fmt, va);
va_end(va);
assert(len >= 0);
if (cl)
{
SV_AddServerCommand(cl, type, server_command_buf_large.get());
return;
}
if (environment::is_dedi() && !std::strncmp(server_command_buf_large.get(), "print", 5))
{
console::info("broadcast: %s\n", SV_ExpandNewlines(server_command_buf_large.get()));
}
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
for (j = 0, client = mp::svs_clients; j < sv_maxclients->current.integer; j++, client++)
{
if (client->header.state < mp::CS_CLIENTLOADING)
{
continue;
}
SV_AddServerCommand(client, type, server_command_buf_large.get());
}
}
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text)
{
[[maybe_unused]] const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
if (clientNum == -1)
{
SV_SendServerCommand(nullptr, type, "%s", text);
return;
}
assert(sv_maxclients->current.integer >= 1 && sv_maxclients->current.integer <= 18);
assert(static_cast<unsigned>(clientNum) < sv_maxclients->current.unsignedInt);
SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
}
}

View File

@ -1,7 +0,0 @@
#pragma once
namespace game::engine
{
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text);
}

View File

@ -30,13 +30,6 @@ namespace game
return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
}
HANDLE Sys_OpenFileReliable(const char* filename)
{
return ::CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
}
namespace environment
{
launcher::mode mode = launcher::mode::none;

View File

@ -66,8 +66,6 @@ namespace game
[[nodiscard]] bool VirtualLobby_Loaded();
[[nodiscard]] HANDLE Sys_OpenFileReliable(const char* filename);
[[nodiscard]] bool is_headless();
void show_error(const std::string& text, const std::string& title = "Error");
}

View File

@ -25,14 +25,6 @@ namespace game
typedef void(*BuiltinMethod)(scr_entref_t);
typedef void(*BuiltinFunction)();
enum ControllerIndex_t
{
INVALID_CONTROLLER_PORT = -1,
CONTROLLER_INDEX_0 = 0x0,
CONTROLLER_INDEX_FIRST = 0x0,
CONTROLLER_INDEX_COUNT = 0x1,
};
enum
{
VAR_UNDEFINED = 0x0,
@ -863,11 +855,10 @@ namespace game
int readcount;
int bit;
int lastEntityRef;
netsrc_t targetLocalNetID;
int useZlib;
};
static_assert(sizeof(msg_t) == 0x38);
enum errorParm
{
ERR_FATAL = 0,
@ -913,8 +904,6 @@ namespace game
DVAR_FLAG_LATCHED = 0x2,
DVAR_FLAG_CHEAT = 0x4,
DVAR_FLAG_REPLICATED = 0x8,
DVAR_FLAG_SCRIPTINFO = 0x10,
DVAR_FLAG_SERVERINFO = 0x400,
DVAR_FLAG_WRITE = 0x800,
DVAR_FLAG_READ = 0x2000,
};
@ -933,7 +922,7 @@ namespace game
rgb = 9 // Color without alpha
};
union DvarValue
union dvar_value
{
bool enabled;
int integer;
@ -976,9 +965,9 @@ namespace game
unsigned int flags;
dvar_type type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
dvar_value current;
dvar_value latched;
dvar_value reset;
dvar_limits domain;
};
@ -1329,15 +1318,6 @@ namespace game
const char *name;
};
struct WeaponDef
{};
struct WeaponCompleteDef
{
const char* szInternalName;
WeaponDef* weapDef;
}; // Incomplete
union XAssetHeader
{
void* data;
@ -1436,78 +1416,8 @@ namespace game
static_assert(sizeof(pml_t) == 0x130);
struct netProfilePacket_t
{
int iTime;
int iSize;
int bFragment;
};
struct netProfileStream_t
{
netProfilePacket_t packets[60];
int iCurrPacket;
int iBytesPerSecond;
int iLastBPSCalcTime;
int iCountedPackets;
int iCountedFragments;
int iFragmentPercentage;
int iLargestPacket;
int iSmallestPacket;
};
struct netProfileInfo_t
{
netProfileStream_t send;
netProfileStream_t recieve;
};
enum
{
DB_ZONE_COMMON = 0x1,
DB_ZONE_UI = 0x2,
DB_ZONE_GAME = 0x4,
DB_ZONE_LOAD = 0x8,
DB_ZONE_DEV = 0x10,
DB_ZONE_BASEMAP = 0x20,
DB_ZONE_TRANSIENT_POOL = 0x40,
DB_ZONE_TRANSIENT_MASK = 0x40,
DB_ZONE_CUSTOM = 0x1000,
};
enum FF_DIR
{
FFD_DEFAULT = 0x0,
FFD_MOD_DIR = 0x1,
FFD_USER_MAP = 0x2,
};
struct Sys_File
{
HANDLE handle;
};
enum DB_CompressorType
{
DB_COMPRESSOR_INVALID = 0x0,
DB_COMPRESSOR_ZLIB = 0x1,
DB_COMPRESSOR_UNK2 = 0x2,
DB_COMPRESSOR_PASSTHROUGH = 0x3,
DB_COMPRESSOR_LZX = 0x4,
};
namespace mp
{
enum
{
CS_FREE = 0x0,
CS_ZOMBIE = 0x1,
CS_RECONNECTING = 0x2,
CS_CONNECTED = 0x3,
CS_CLIENTLOADING = 0x4,
CS_ACTIVE = 0x5,
};
struct cachedSnapshot_t
{
int archivedFrame;
@ -1560,141 +1470,33 @@ namespace game
{
};
struct netchan_t
{
int outgoingSequence;
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_s remoteAddress;
int fragmentSequence;
int fragmentLength;
char* fragmentBuffer;
int fragmentBufferSize;
int unsentFragments;
int unsentFragmentStart;
int unsentLength;
char* unsentBuffer;
int unsentBufferSize;
netProfileInfo_t prof;
};
struct clientHeader_t
{
int state;
int sendAsActive;
int deltaMessage;
int rateDelayed;
int hasAckedBaselineData;
int hugeSnapshotSent;
netchan_t netchan;
float predictedOrigin[3];
int predictedOriginServerTime;
int migrationState;
unsigned int predictedVehicleSplineId;
int predictedVehicleTargetEntity;
float predictedVehicleOrigin[3];
int predictedVehicleServerTime;
int ackedMessage[32];
unsigned int ackedMessageCount;
int sentMessage[32];
int wasKillcam[32];
unsigned int sendMessageCount;
bool overrideDeltaMessage;
int overrideSequenceNumber;
int sequenceResume;
int isInKillcam;
};
struct svscmd_info_t
{
int time;
int type;
char cmd[1024];
};
static_assert(sizeof(svscmd_info_t) == 0x408);
struct client_net_buffers_t
{
svscmd_info_t reliableCommandInfo[128];
char netchanOutgoingBuffer[131072];
char netchanIncomingBuffer[2048];
};
struct usercmd_s
{
int serverTime;
unsigned int buttons;
int angles[3];
Weapon weapon;
Weapon offHand;
char forwardmove;
char rightmove;
unsigned __int16 airburstMarkDistance;
__int16 meleeChargeEnt;
unsigned __int8 meleeChargeDist;
char selectedLoc[2];
unsigned __int8 selectedLocAngle;
char remoteControlAngles[2];
char remoteControlMove[3];
unsigned int sightedClientsMask;
unsigned __int16 spawnTraceEntIndex;
unsigned int sightedSpawnsMask[2];
unsigned int partialSightedSpawnsMask[2];
};
static_assert(sizeof(usercmd_s) == 0x44);
char __pad0[36];
netadr_s remoteAddress;
}; // size = ?
struct client_t
{
clientHeader_t header;
const char* dropReason;
char userinfo[0x400];
char __pad0[3044];
int reliableSequence;
int reliableAcknowledge;
int reliableSent;
int messageAcknowledge;
int largeCommandSequence;
int gamestateMessageNum;
int challenge;
client_net_buffers_t netBuf;
int cumulThinkTime;
int beginCmdIndex;
int currCmdIndex;
usercmd_s lastUsercmd;
usercmd_s cmds[8];
int lastClientCommand;
char __pad1[265864];
gentity_s* gentity; // 268976
char name[32];
int lastPacketTime;
int lastConnectTime;
char name[32]; // 268984
char __pad2[8];
int nextSnapshotTime; // 269024
char __pad3[532];
int pureAuthentic;
unsigned int streamSyncWaitBits;
unsigned int streamSyncWaitTimeout;
char __pad3[544];
LiveClientDropType liveDropRequest; // 269572
char __pad4[24];
TestClientType testClient; // 269600
char __pad5[391700];
}; // size = 661304
static_assert(offsetof(client_t, header.netchan.unsentFragments) == 0x54);
static_assert(offsetof(client_t, header.migrationState) == 0x660);
static_assert(offsetof(client_t, userinfo) == 0x820);
static_assert(offsetof(client_t, reliableSequence) == 0xC20);
static_assert(offsetof(client_t, reliableAcknowledge) == 0xC24);
static_assert(offsetof(client_t, reliableSent) == 0xC28);
static_assert(offsetof(client_t, messageAcknowledge) == 0xC2C);
static_assert(offsetof(client_t, largeCommandSequence) == 0xC30);
static_assert(offsetof(client_t, lastUsercmd) == 0x41848);
static_assert(offsetof(client_t, lastClientCommand) == 0x41AAC);
static_assert(offsetof(client_t, gentity) == 0x41AB0);
static_assert(offsetof(client_t, name) == 0x41AB8);
static_assert(offsetof(client_t, lastPacketTime) == 0x41AD8);
static_assert(offsetof(client_t, nextSnapshotTime) == 0x41AE0);
static_assert(offsetof(client_t, pureAuthentic) == 0x41CF8);
static_assert(offsetof(client_t, liveDropRequest) == 0x41D04);
static_assert(offsetof(client_t, testClient) == 0x41D20);
static_assert(sizeof(client_t) == 0xA1738);
@ -1706,9 +1508,7 @@ namespace game
{
char __pad[56135];
int flags; // 56136
}; // Incomplete
static_assert(offsetof(gclient_s, flags) == 56136);
};
struct gentity_s
{
@ -2151,4 +1951,39 @@ namespace game
HksError m_error;
};
}
enum DBAllocFlags : std::int32_t
{
DB_ZONE_NONE = 0x0,
DB_ZONE_COMMON = 0x1,
DB_ZONE_UI = 0x2,
DB_ZONE_GAME = 0x4,
DB_ZONE_LOAD = 0x8,
DB_ZONE_DEV = 0x10,
DB_ZONE_BASEMAP = 0x20,
DB_ZONE_TRANSIENT_POOL = 0x40,
DB_ZONE_TRANSIENT_MASK = 0x40,
DB_ZONE_CUSTOM = 0x1000 // added for custom zone loading
};
struct XZone
{
char name[64];
char pad_0040[432];
};
static_assert(sizeof(XZone) == 496);
struct WeaponDef
{
union
{
const char* szInternalName;
const char* name;
};
};
struct XModel
{
const char* name; // 0
};
}

View File

@ -23,14 +23,13 @@ namespace game
WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{0, 0x1404C9690};
WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1403D19B0};
WEAK symbol<void()> Com_Quit_f{0x1402F9390, 0x1403D08C0};
WEAK symbol<void(const char* finalmsg)> Com_Shutdown{0x0, 0x1403D1BF0};
WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x0, 0x1404C97B0};
WEAK symbol<void(const char* cmdName, void (), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1402EDDB0, 0x1403AF2C0};
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x1402EE350, 0x1403AF900};
WEAK symbol<void(int index)> Cmd_RemoveCommand{0x1402EE910, 0x1403AFEF0};
WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x1402EE910, 0x1403AFEF0};
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x1402EEA30, 0x1403B0020};
WEAK symbol<void()> Cmd_EndTokenizeString{0x1402EE000, 0x1403AF5B0};
WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x140378E30, 0x1404C97B0};
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14038F220, 0x1404D9040};
@ -60,7 +59,7 @@ namespace game
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x14017E890, 0x14026FCC0};
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x14017E750, 0x14026FB90};
WEAK symbol<char*(const char* filename, char* buf, int size)> DB_ReadRawFile{0x140180E30, 0x140273080};
WEAK symbol<int(XAssetType type, void** assets, int maxCount)> DB_GetAllXAssetOfType_FastFile{0x0, 0x14026F970};
WEAK symbol<bool(const char* filename)> DB_IsLocalized{0x14017EC80, 0x140270190};
WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140370860, 0x1404BF8B0};
WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x140370700, 0x1404BF690};
@ -71,7 +70,7 @@ namespace game
WEAK symbol<void(const dvar_t* dvar, const char* string)> Dvar_SetString{0x140373DE0, 0x1404C3610};
WEAK symbol<void(const dvar_t* dvar, bool value)> Dvar_SetBool{0x0, 0x1404C1F30};
WEAK symbol<void(const char*, const char*, DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x1403737D0, 0x1404C2E40};
WEAK symbol<const char*(dvar_t* dvar, DvarValue value)> Dvar_ValueToString{0x140374E10, 0x1404C47B0};
WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x140374E10, 0x1404C47B0};
WEAK symbol<dvar_t*(const char* dvarName, bool value, unsigned int flags)> Dvar_RegisterBool{0x140371850, 0x1404C0BE0};
WEAK symbol<dvar_t*(const char* dvarName, const char** valueList, int defaultIndex, unsigned int flags)> Dvar_RegisterEnum{0x140371B30, 0x1404C0EC0};
@ -99,13 +98,13 @@ namespace game
WEAK symbol<unsigned int(unsigned int, unsigned int)> GetVariable{0x0, 0x1403F3730};
WEAK symbol<void()> G_Glass_Update{0x14021D540, 0x1402EDEE0};
WEAK symbol<int(int clientNum)> G_GetClientScore{0, 0x1402F6AB0};
WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x140274590, 0x14033FF60};
WEAK symbol<int(playerState_s* ps, unsigned int weapon, int dualWield, int startInAltMode, int, int, int, char)> G_GivePlayerWeapon{0x1402749B0, 0x140340470};
WEAK symbol<void(playerState_s* ps, unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x1402217F0, 0x1402F22B0};
WEAK symbol<void(int clientNum, unsigned int weapon)> G_SelectWeapon{0x140275380, 0x140340D50};
WEAK symbol<int(playerState_s* ps, unsigned int weapon)> G_TakePlayerWeapon{0x1402754E0, 0x1403411D0};
WEAK symbol<void()> G_SetupLevelWeaponDef{0x0, 0x140340DE0};
WEAK symbol<char*(char* string)> I_CleanStr{0x140379010, 0x1404C99A0};
@ -114,7 +113,6 @@ namespace game
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x14013F380, 0x140207C50};
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x1404459A0, 0x140562830};
WEAK symbol<void(int localControllerIndex)> LiveStorage_StatsWriteNotNeeded{0x1402F51F0, 0x1403C3CD0};
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0, 0x14048E450};
WEAK symbol<void()> LUI_EnterCriticalSection{0, 0x1400D2B10};
@ -188,7 +186,7 @@ namespace game
WEAK symbol<void(mp::client_t* client)> SV_DropClient{0, 0x140438A30};
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0, 0x15121D8E6};
WEAK symbol<void(int localClientNum)> SV_FastRestart{0, 0x1404374E0};
WEAK symbol<int(mp::client_t* client, const unsigned char* cmd, int cmdSize)> SV_CanReplaceServerCommand{0x0, 0x140441A00};
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x1403F3A70, 0x14043E120};
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x14043E1E0};
WEAK symbol<int(int clientNum)> SV_GetClientPing{0, 0x14043E1C0};
WEAK symbol<playerState_s*(int num)> SV_GetPlayerstateForClientNum{0x1403F3AB0, 0x14043E260};
@ -216,6 +214,7 @@ namespace game
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0, 0x140490060};
WEAK symbol<int(const char* text, int maxChars, Font_s* font, float scale)> UI_TextWidth{0, 0x140492380};
WEAK symbol<const char* ()> SEH_GetCurrentLanguageCode{0x140339280, 0x140474560};
WEAK symbol<const char*()> SEH_GetCurrentLanguageName{0x140339300, 0x1404745C0};
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, int source)> PMem_AllocFromSource_NoDebug{0x1403775F0, 0x1404C7BA0};
@ -224,11 +223,6 @@ namespace game
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140369C40, 0x1404B6790};
WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x1403793B0, 0x1404C9E60};
WEAK symbol<void(char* dest, int size, const char* src)> I_strncat{0x1403792E0, 0x1404C9D90};
WEAK symbol<void(const char* pszCommand, char* pszBuffer, int iBufferSize)> MSG_WriteReliableCommandToBuffer{0x0, 0x1403E1090};
WEAK symbol<int(const char* s0, const char* s1, int n)> I_strnicmp{0x1403793E0, 0x1404C9E90};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14059C5C0, 0x1406FD930};
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x14059CD00, 0x1406FE070};
@ -277,6 +271,9 @@ namespace game
WEAK symbol<unsigned int> tls_index{0x14F65DAF0, 0x150085C44};
WEAK symbol<unsigned int> g_zoneCount{0x0, 0x14379DBCC};
WEAK symbol<XZone> g_zones{0x0, 0x143B50618};
namespace mp
{
WEAK symbol<gentity_s> g_entities{0, 0x144758C70};

View File

@ -64,7 +64,9 @@ LONG WINAPI exception_handler(PEXCEPTION_POINTERS exception_info)
&exception_information, nullptr, nullptr))
{
char buf[4096]{};
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n", exception_info->ExceptionRecord->ExceptionCode, exception_info->ExceptionRecord->ExceptionAddress);
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n",
exception_info->ExceptionRecord->ExceptionCode,
exception_info->ExceptionRecord->ExceptionAddress);
game::show_error(buf);
}

View File

@ -54,7 +54,6 @@
#include <functional>
#include <iostream>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>

View File

@ -176,4 +176,52 @@ namespace utils::string
return str;
}
bool is_numeric(const std::string& text)
{
return std::to_string(atoi(text.data())) == text;
}
bool find_lower(const std::string& a, const std::string& b)
{
return to_lower(a).find(to_lower(b)) != std::string::npos;
}
bool strstr_lower(const char* a, const char* b)
{
const char* a_ = a;
const char* b_ = b;
while (*a_ != '\0' && *b_ != '\0')
{
if (*b_ == '*' || std::tolower(*a_) == std::tolower(*b_))
{
b_++;
}
else
{
b_ = b;
}
a_++;
}
return *b_ == '\0';
}
void set_clipboard_data(const std::string& text)
{
const auto len = text.size() + 1;
const auto mem = GlobalAlloc(GMEM_MOVEABLE, len);
memcpy(GlobalLock(mem), text.data(), len);
GlobalUnlock(mem);
if (OpenClipboard(nullptr))
{
EmptyClipboard();
SetClipboardData(CF_TEXT, mem);
CloseClipboard();
}
}
}

View File

@ -95,4 +95,12 @@ namespace utils::string
std::wstring convert(const std::string& str);
std::string replace(std::string str, const std::string& from, const std::string& to);
bool is_numeric(const std::string& text);
bool find_lower(const std::string& a, const std::string& b);
bool strstr_lower(const char* a, const char* b);
void set_clipboard_data(const std::string& text);
}

109
src/common/utils/toast.cpp Normal file
View File

@ -0,0 +1,109 @@
#include "toast.hpp"
#include "string.hpp"
#pragma warning(push)
#pragma warning(disable: 6387)
#include <wintoastlib.h>
#pragma warning(pop)
namespace utils
{
namespace
{
bool initialize()
{
static bool initialized = false;
static bool success = false;
if (initialized)
{
return success;
}
initialized = true;
auto* instance = WinToastLib::WinToast::instance();
if (!instance)
{
success = false;
return success;
}
instance->setAppName(L"s1-mod");
instance->setAppUserModelId(
WinToastLib::WinToast::configureAUMI(L"AlterWare", L"s1-mod", L"", L"20201212"));
WinToastLib::WinToast::WinToastError error;
success = instance->initialize(&error);
return success;
}
class toast_handler : public WinToastLib::IWinToastHandler
{
public:
void toastActivated() const override
{
}
void toastActivated(const int /*actionIndex*/) const override
{
}
void toastFailed() const override
{
}
void toastDismissed(WinToastDismissalReason /*state*/) const override
{
}
};
}
toast::toast(const int64_t id)
: id_(id)
{
}
toast::operator bool() const
{
return this->id_ >= 0;
}
void toast::hide() const
{
if (this->operator bool())
{
WinToastLib::WinToast::instance()->hideToast(this->id_);
}
}
toast toast::show(const std::string& title, const std::string& text)
{
if (!initialize())
{
return toast{-1};
}
WinToastLib::WinToastTemplate toast_template(WinToastLib::WinToastTemplate::Text02);
toast_template.setTextField(string::convert(title), WinToastLib::WinToastTemplate::FirstLine);
toast_template.setTextField(string::convert(text), WinToastLib::WinToastTemplate::SecondLine);
toast_template.setDuration(WinToastLib::WinToastTemplate::Long);
return toast{WinToastLib::WinToast::instance()->showToast(toast_template, new toast_handler())};
}
toast toast::show(const std::string& title, const std::string& text, const std::string& image)
{
if (!initialize())
{
return {-1};
}
WinToastLib::WinToastTemplate toast_template(WinToastLib::WinToastTemplate::ImageAndText02);
toast_template.setTextField(string::convert(title), WinToastLib::WinToastTemplate::FirstLine);
toast_template.setTextField(string::convert(text), WinToastLib::WinToastTemplate::SecondLine);
toast_template.setDuration(WinToastLib::WinToastTemplate::Long);
toast_template.setImagePath(string::convert(image));
return {WinToastLib::WinToast::instance()->showToast(toast_template, new toast_handler())};
}
}

View File

@ -0,0 +1,19 @@
#pragma once
#include <string>
namespace utils
{
class toast
{
public:
static toast show(const std::string& title, const std::string& text);
static toast show(const std::string& title, const std::string& text, const std::string& image);
operator bool() const;
void hide() const;
private:
toast(int64_t id);
int64_t id_;
};
}