Files
s1-mod/src/client/component/ui_scripting.cpp
2024-01-15 12:14:55 +01:00

364 lines
8.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "localized_strings.hpp"
#include "console.hpp"
#include "game_module.hpp"
#include "fps.hpp"
#include "game/ui_scripting/execution.hpp"
#include "ui_scripting.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace ui_scripting
{
namespace
{
std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>> converted_functions;
utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
utils::hook::detour hks_package_require_hook;
struct script
{
std::string name;
std::string root;
};
struct globals
{
std::string in_require_script;
std::vector<script> loaded_scripts;
bool load_raw_script{};
std::string raw_script_name{};
};
globals globals{};
bool is_loaded_script(const std::string& name)
{
return std::ranges::any_of(globals.loaded_scripts, [name](const auto& loaded_script)
{
return loaded_script.name == name;
});
}
std::string get_root_script(const std::string& name)
{
for (const auto& loaded_script : globals.loaded_scripts)
{
if (loaded_script.name == name)
{
return loaded_script.root;
}
}
return {};
}
table get_globals()
{
const auto state = *game::hks::lua_state;
return state->globals.v.table;
}
void print_error(const std::string& error)
{
console::error("************** LUI script execution error **************\n");
console::error("%s\n", error.data());
console::error("********************************************************\n");
}
void print_loading_script(const std::string& name)
{
console::info("Loading LUI script '%s'\n", name.data());
}
std::string get_current_script()
{
const auto state = *game::hks::lua_state;
game::hks::lua_Debug info{};
game::hks::hksi_lua_getstack(state, 1, &info);
game::hks::hksi_lua_getinfo(state, "nSl", &info);
return info.short_src;
}
int load_buffer(const std::string& name, const std::string& data)
{
const auto state = *game::hks::lua_state;
const auto sharing_mode = state->m_global->m_bytecodeSharingMode;
state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
const auto _0 = gsl::finally([&]()
{
state->m_global->m_bytecodeSharingMode = sharing_mode;
});
game::hks::HksCompilerSettings compiler_settings{};
return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data());
}
void load_script(const std::string& name, const std::string& data)
{
globals.loaded_scripts.push_back({name, name});
const auto lua = get_globals();
const auto load_results = lua["loadstring"](data, name);
if (load_results[0].is<function>())
{
const auto results = lua["pcall"](load_results);
if (!results[0].as<bool>())
{
print_error(results[1].as<std::string>());
}
}
else if (load_results[1].is<std::string>())
{
print_error(load_results[1].as<std::string>());
}
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
std::string data{};
if (std::filesystem::is_directory(script) && utils::io::read_file(script + "/__init__.lua", &data))
{
print_loading_script(script);
load_script(script + "/__init__.lua", data);
}
}
}
void setup_functions()
{
const auto lua = get_globals();
using game = table;
auto game_type = game();
lua["game"] = game_type;
game_type["getfps"] = [](const game&)
{
return fps::get_fps();
};
game_type["getping"] = [](const game&)
{
return *::game::mp::ping;
};
game_type["issingleplayer"] = [](const game&)
{
return ::game::environment::is_sp();
};
game_type["ismultiplayer"] = [](const game&)
{
return ::game::environment::is_mp();
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,
const std::string& value)
{
localized_strings::override(string, value);
};
}
void enable_globals()
{
const auto lua = get_globals();
const std::string script =
"local g = getmetatable(_G)\n"
"if not g then\n"
"g = {}\n"
"setmetatable(_G, g)\n"
"end\n"
"g.__newindex = nil\n";
(void)lua["loadstring"](script)[0]();
}
void start()
{
globals = {};
const auto lua = get_globals();
enable_globals();
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x14007CB70));
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;
load_scripts(game_module::get_host_module().get_folder() + "/data/ui_scripts/");
load_scripts("s1/ui_scripts/");
}
void try_start()
{
try
{
start();
}
catch (const std::exception& e)
{
console::error("Failed to load LUI scripts: %s\n", e.what());
}
}
void* hks_start_stub(char a1)
{
const auto _0 = gsl::finally(&try_start);
return hks_start_hook.invoke<void*>(a1);
}
void hks_shutdown_stub()
{
converted_functions.clear();
globals = {};
return hks_shutdown_hook.invoke<void>();
}
void* hks_package_require_stub(game::hks::lua_State* state)
{
const auto script = get_current_script();
const auto root = get_root_script(script);
globals.in_require_script = root;
return hks_package_require_hook.invoke<void*>(state);
}
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
game::XAssetHeader header{.luaFile = nullptr};
if (!is_loaded_script(globals.in_require_script))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
const std::string name_ = name;
const std::string target_script = folder + "/" + name_ + ".lua";
if (utils::io::file_exists(target_script))
{
globals.load_raw_script = true;
globals.raw_script_name = target_script;
header.luaFile = reinterpret_cast<game::LuaFile*>(1);
}
else if (name_.starts_with("ui/LUI/"))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
return header;
}
int hks_load_stub(game::hks::lua_State* state, void* compiler_options,
void* reader, void* reader_data, const char* chunk_name)
{
if (globals.load_raw_script)
{
globals.load_raw_script = false;
globals.loaded_scripts.push_back({globals.raw_script_name, globals.in_require_script});
return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
}
return utils::hook::invoke<int>(0x14009CA10, state, compiler_options, reader, reader_data, chunk_name);
}
int main_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (!converted_functions.contains(closure))
{
return 0;
}
const auto& function = converted_functions[closure];
try
{
const auto args = get_return_values();
const auto results = function(args);
for (const auto& result : results)
{
push_value(result);
}
return static_cast<int>(results.size());
}
catch (const std::exception& e)
{
game::hks::hksi_luaL_error(state, e.what());
}
return 0;
}
}
template <typename F>
game::hks::cclosure* convert_function(F f)
{
const auto state = *game::hks::lua_state;
const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0);
converted_functions[closure] = wrap_function(f);
return closure;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
utils::hook::call(0x1400CB68B, db_find_x_asset_header_stub);
utils::hook::call(0x1400CB7D6, db_find_x_asset_header_stub);
utils::hook::call(0x1400CB861, hks_load_stub);
hks_package_require_hook.create(0x1400781D0, hks_package_require_stub);
hks_start_hook.create(0x1400E4E40, hks_start_stub);
hks_shutdown_hook.create(0x1400DB9A0, hks_shutdown_stub);
command::add("lui_restart", []
{
utils::hook::invoke<void>(0x1400DB9A0);
utils::hook::invoke<void>(0x1400E6730);
});
}
};
}
REGISTER_COMPONENT(ui_scripting::component)